Yu-Gi-Oh cards in Python 3 The Next CEO of Stack OverflowASCII-fication of playing cardsFunction for shuffling cardsDynamic class instancing (with conditional parameters and methods) based on a dictionaryMy first finished Python program: a deck of cardsDeck of cards designCards and PictureBoxesMaking a deck of cards in PythonPoker Hand classifer part 3: Deck Object and 7 Card HandSimple Deck of Cards Python ProgramDeal three Poker hands of five cards each in Python

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Yu-Gi-Oh cards in Python 3



The Next CEO of Stack OverflowASCII-fication of playing cardsFunction for shuffling cardsDynamic class instancing (with conditional parameters and methods) based on a dictionaryMy first finished Python program: a deck of cardsDeck of cards designCards and PictureBoxesMaking a deck of cards in PythonPoker Hand classifer part 3: Deck Object and 7 Card HandSimple Deck of Cards Python ProgramDeal three Poker hands of five cards each in Python










0












$begingroup$


I made a project in Python 3.7.1 that includes classes to create Yu-Gi-Oh cards. This isn't the entire game; it is just the cards itself. I will creaate the entire game later. I wnat feedback on how to improve my code. Here it is:



class Deck(object):
def init(self, main_deck):
self.main_deck = main_deck



 def add_normal_cards(self, card_to_add, all_cards):
"""
Add monsters, spells and traps to the deck.
"""
if len(self.main_deck) > 60:
return "You have to many cards in your deck (60)."
else:
card_counter = 0
# Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
# will be added eventually.
for card in self.main_deck:
if card == card_to_add:
card_counter += 1
if card_counter == 3:
return "You have to many copies of that card in your deck (3)."
else:
if card_to_add not in all_cards:
return "That card hasn't been added to the game yet (" + card_to_add + ")."
else:
self.main_deck.append(card_to_add)

def add_extra_cards(self, card_to_add, all_cards):
"""
Add monsters, spells and traps to the deck.
"""
if len(self.main_deck) > 15:
return "You have to many cards in your extra deck (15)."
else:
card_counter = 0
# Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
# will be added eventually.
for card in self.main_deck:
if card == card_to_add:
card_counter += 1
if card_counter == 3:
return "You have to many copies of that card in your deck (3)."
else:
if card_to_add not in all_cards:
return "That card hasn't been added to the game yet (" + card_to_add + ")."
else:
self.main_deck.append(card_to_add)


class Monster(object):
def __init__(self, name, effects, attributes, monster_type, atk, _def, description):
self.name = name
self.effects = effects
self.attributes = attributes
self.type = monster_type
self.atk = atk
self._def = _def
self.description = description

def effect(self):
"""
Activate the effect of this monster.
"""
for effect in self.effects:
eval(effect)


class Spell(object):
def __init__(self, name, effects):
self.name = name
self.effects = effects

def activate(self):
"""
Activate the effect of this spell.
"""
for effect in self.effects:
eval(effect)


class Trap(object):
def __init__(self, name, effects):
self.name = name
self.effects = effects

def activate(self):
"""
Activate the effect of this spell.
"""
for effect in self.effects:
eval(effect)


class LinkMonster(object):
def __init__(self, name, effects, attributes, monster_type, atk, link_rating, description, recipe, links):
self.name = name
self.effects = effects
self.attributes = attributes
self.type = monster_type
self.atk = atk
self.link_rating = link_rating
self.description = description
self.recipe = recipe
self.links = links

def activate(self):
"""
Activate the effect of this monster.
"""
for effect in self.effects:
eval(effect)


class SynchroMonster(object):
def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
self.name = name
self.effects = effects
self.attributes = attributes
self.type = monster_type
self.atk = atk
self._def = _def
self.description = description
self.recipe = recipe

def activate(self):
"""
Activate the effect of this monster.
"""
for effect in self.effects:
eval(effect)


class XyzMonster(object):
def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
self.name = name
self.effects = effects
self.attributes = attributes
self.type = monster_type
self.atk = atk
self._def = _def
self.description = description
self.recipe = recipe
self.materials = recipe

def activate(self):
"""
Activate the effect of this monster.
"""
for effect in self.effects:
eval(effect)


class FusionMonster(object):
def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
self.name = name
self.effects = effects
self.attributes = attributes
self.type = monster_type
self.atk = atk
self._def = _def
self.description = description
self.recipe = recipe

def activate(self):
"""
Activate the effect of this monster.
"""
for effect in self.effects:
eval(effect)


class PendulumMonster(object):
def __init__(self, name, effects, pendulum_effects, pendulum_scale, attributes, monster_type, atk, _def,
description, recipe):
self.name = name
self.effects = effects
self.pendulum_effects = pendulum_effects
self.pendulum_scale = pendulum_scale
self.attributes = attributes
self.type = monster_type
self.atk = atk
self._def = _def
self.description = description
self.recipe = recipe
self.materials = recipe

def activate(self):
"""
Activate the effect of this monster.
"""
for effect in self.effects:
eval(effect)

def pendulum_activate(self):
"""
Activate the effect of this monster while in Spell/Trap Zone.
"""
for effect in self.pendulum_effects:
eval(effect)








share









$endgroup$
















    0












    $begingroup$


    I made a project in Python 3.7.1 that includes classes to create Yu-Gi-Oh cards. This isn't the entire game; it is just the cards itself. I will creaate the entire game later. I wnat feedback on how to improve my code. Here it is:



    class Deck(object):
    def init(self, main_deck):
    self.main_deck = main_deck



     def add_normal_cards(self, card_to_add, all_cards):
    """
    Add monsters, spells and traps to the deck.
    """
    if len(self.main_deck) > 60:
    return "You have to many cards in your deck (60)."
    else:
    card_counter = 0
    # Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
    # will be added eventually.
    for card in self.main_deck:
    if card == card_to_add:
    card_counter += 1
    if card_counter == 3:
    return "You have to many copies of that card in your deck (3)."
    else:
    if card_to_add not in all_cards:
    return "That card hasn't been added to the game yet (" + card_to_add + ")."
    else:
    self.main_deck.append(card_to_add)

    def add_extra_cards(self, card_to_add, all_cards):
    """
    Add monsters, spells and traps to the deck.
    """
    if len(self.main_deck) > 15:
    return "You have to many cards in your extra deck (15)."
    else:
    card_counter = 0
    # Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
    # will be added eventually.
    for card in self.main_deck:
    if card == card_to_add:
    card_counter += 1
    if card_counter == 3:
    return "You have to many copies of that card in your deck (3)."
    else:
    if card_to_add not in all_cards:
    return "That card hasn't been added to the game yet (" + card_to_add + ")."
    else:
    self.main_deck.append(card_to_add)


    class Monster(object):
    def __init__(self, name, effects, attributes, monster_type, atk, _def, description):
    self.name = name
    self.effects = effects
    self.attributes = attributes
    self.type = monster_type
    self.atk = atk
    self._def = _def
    self.description = description

    def effect(self):
    """
    Activate the effect of this monster.
    """
    for effect in self.effects:
    eval(effect)


    class Spell(object):
    def __init__(self, name, effects):
    self.name = name
    self.effects = effects

    def activate(self):
    """
    Activate the effect of this spell.
    """
    for effect in self.effects:
    eval(effect)


    class Trap(object):
    def __init__(self, name, effects):
    self.name = name
    self.effects = effects

    def activate(self):
    """
    Activate the effect of this spell.
    """
    for effect in self.effects:
    eval(effect)


    class LinkMonster(object):
    def __init__(self, name, effects, attributes, monster_type, atk, link_rating, description, recipe, links):
    self.name = name
    self.effects = effects
    self.attributes = attributes
    self.type = monster_type
    self.atk = atk
    self.link_rating = link_rating
    self.description = description
    self.recipe = recipe
    self.links = links

    def activate(self):
    """
    Activate the effect of this monster.
    """
    for effect in self.effects:
    eval(effect)


    class SynchroMonster(object):
    def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
    self.name = name
    self.effects = effects
    self.attributes = attributes
    self.type = monster_type
    self.atk = atk
    self._def = _def
    self.description = description
    self.recipe = recipe

    def activate(self):
    """
    Activate the effect of this monster.
    """
    for effect in self.effects:
    eval(effect)


    class XyzMonster(object):
    def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
    self.name = name
    self.effects = effects
    self.attributes = attributes
    self.type = monster_type
    self.atk = atk
    self._def = _def
    self.description = description
    self.recipe = recipe
    self.materials = recipe

    def activate(self):
    """
    Activate the effect of this monster.
    """
    for effect in self.effects:
    eval(effect)


    class FusionMonster(object):
    def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
    self.name = name
    self.effects = effects
    self.attributes = attributes
    self.type = monster_type
    self.atk = atk
    self._def = _def
    self.description = description
    self.recipe = recipe

    def activate(self):
    """
    Activate the effect of this monster.
    """
    for effect in self.effects:
    eval(effect)


    class PendulumMonster(object):
    def __init__(self, name, effects, pendulum_effects, pendulum_scale, attributes, monster_type, atk, _def,
    description, recipe):
    self.name = name
    self.effects = effects
    self.pendulum_effects = pendulum_effects
    self.pendulum_scale = pendulum_scale
    self.attributes = attributes
    self.type = monster_type
    self.atk = atk
    self._def = _def
    self.description = description
    self.recipe = recipe
    self.materials = recipe

    def activate(self):
    """
    Activate the effect of this monster.
    """
    for effect in self.effects:
    eval(effect)

    def pendulum_activate(self):
    """
    Activate the effect of this monster while in Spell/Trap Zone.
    """
    for effect in self.pendulum_effects:
    eval(effect)








    share









    $endgroup$














      0












      0








      0





      $begingroup$


      I made a project in Python 3.7.1 that includes classes to create Yu-Gi-Oh cards. This isn't the entire game; it is just the cards itself. I will creaate the entire game later. I wnat feedback on how to improve my code. Here it is:



      class Deck(object):
      def init(self, main_deck):
      self.main_deck = main_deck



       def add_normal_cards(self, card_to_add, all_cards):
      """
      Add monsters, spells and traps to the deck.
      """
      if len(self.main_deck) > 60:
      return "You have to many cards in your deck (60)."
      else:
      card_counter = 0
      # Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
      # will be added eventually.
      for card in self.main_deck:
      if card == card_to_add:
      card_counter += 1
      if card_counter == 3:
      return "You have to many copies of that card in your deck (3)."
      else:
      if card_to_add not in all_cards:
      return "That card hasn't been added to the game yet (" + card_to_add + ")."
      else:
      self.main_deck.append(card_to_add)

      def add_extra_cards(self, card_to_add, all_cards):
      """
      Add monsters, spells and traps to the deck.
      """
      if len(self.main_deck) > 15:
      return "You have to many cards in your extra deck (15)."
      else:
      card_counter = 0
      # Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
      # will be added eventually.
      for card in self.main_deck:
      if card == card_to_add:
      card_counter += 1
      if card_counter == 3:
      return "You have to many copies of that card in your deck (3)."
      else:
      if card_to_add not in all_cards:
      return "That card hasn't been added to the game yet (" + card_to_add + ")."
      else:
      self.main_deck.append(card_to_add)


      class Monster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description

      def effect(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class Spell(object):
      def __init__(self, name, effects):
      self.name = name
      self.effects = effects

      def activate(self):
      """
      Activate the effect of this spell.
      """
      for effect in self.effects:
      eval(effect)


      class Trap(object):
      def __init__(self, name, effects):
      self.name = name
      self.effects = effects

      def activate(self):
      """
      Activate the effect of this spell.
      """
      for effect in self.effects:
      eval(effect)


      class LinkMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, link_rating, description, recipe, links):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self.link_rating = link_rating
      self.description = description
      self.recipe = recipe
      self.links = links

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class SynchroMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class XyzMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe
      self.materials = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class FusionMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class PendulumMonster(object):
      def __init__(self, name, effects, pendulum_effects, pendulum_scale, attributes, monster_type, atk, _def,
      description, recipe):
      self.name = name
      self.effects = effects
      self.pendulum_effects = pendulum_effects
      self.pendulum_scale = pendulum_scale
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe
      self.materials = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)

      def pendulum_activate(self):
      """
      Activate the effect of this monster while in Spell/Trap Zone.
      """
      for effect in self.pendulum_effects:
      eval(effect)








      share









      $endgroup$




      I made a project in Python 3.7.1 that includes classes to create Yu-Gi-Oh cards. This isn't the entire game; it is just the cards itself. I will creaate the entire game later. I wnat feedback on how to improve my code. Here it is:



      class Deck(object):
      def init(self, main_deck):
      self.main_deck = main_deck



       def add_normal_cards(self, card_to_add, all_cards):
      """
      Add monsters, spells and traps to the deck.
      """
      if len(self.main_deck) > 60:
      return "You have to many cards in your deck (60)."
      else:
      card_counter = 0
      # Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
      # will be added eventually.
      for card in self.main_deck:
      if card == card_to_add:
      card_counter += 1
      if card_counter == 3:
      return "You have to many copies of that card in your deck (3)."
      else:
      if card_to_add not in all_cards:
      return "That card hasn't been added to the game yet (" + card_to_add + ")."
      else:
      self.main_deck.append(card_to_add)

      def add_extra_cards(self, card_to_add, all_cards):
      """
      Add monsters, spells and traps to the deck.
      """
      if len(self.main_deck) > 15:
      return "You have to many cards in your extra deck (15)."
      else:
      card_counter = 0
      # Check to see how many copies of a card there are in your deck. Maximum 3 of the same card. Limited cards
      # will be added eventually.
      for card in self.main_deck:
      if card == card_to_add:
      card_counter += 1
      if card_counter == 3:
      return "You have to many copies of that card in your deck (3)."
      else:
      if card_to_add not in all_cards:
      return "That card hasn't been added to the game yet (" + card_to_add + ")."
      else:
      self.main_deck.append(card_to_add)


      class Monster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description

      def effect(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class Spell(object):
      def __init__(self, name, effects):
      self.name = name
      self.effects = effects

      def activate(self):
      """
      Activate the effect of this spell.
      """
      for effect in self.effects:
      eval(effect)


      class Trap(object):
      def __init__(self, name, effects):
      self.name = name
      self.effects = effects

      def activate(self):
      """
      Activate the effect of this spell.
      """
      for effect in self.effects:
      eval(effect)


      class LinkMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, link_rating, description, recipe, links):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self.link_rating = link_rating
      self.description = description
      self.recipe = recipe
      self.links = links

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class SynchroMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class XyzMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe
      self.materials = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class FusionMonster(object):
      def __init__(self, name, effects, attributes, monster_type, atk, _def, description, recipe):
      self.name = name
      self.effects = effects
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)


      class PendulumMonster(object):
      def __init__(self, name, effects, pendulum_effects, pendulum_scale, attributes, monster_type, atk, _def,
      description, recipe):
      self.name = name
      self.effects = effects
      self.pendulum_effects = pendulum_effects
      self.pendulum_scale = pendulum_scale
      self.attributes = attributes
      self.type = monster_type
      self.atk = atk
      self._def = _def
      self.description = description
      self.recipe = recipe
      self.materials = recipe

      def activate(self):
      """
      Activate the effect of this monster.
      """
      for effect in self.effects:
      eval(effect)

      def pendulum_activate(self):
      """
      Activate the effect of this monster while in Spell/Trap Zone.
      """
      for effect in self.pendulum_effects:
      eval(effect)






      python-3.x playing-cards





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      asked 5 mins ago









      Jerry CuiJerry Cui

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