C++ Monster Roaming Functionality Planned maintenance scheduled April 23, 2019 at 23:30UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Monster token parser functionRandomizing and mutating algo class - functionality“Zip-like” functionality with C++11's range-based for-loopFull clone of the game PengoImplementing Snap-To-Edge FunctionalityMonster Buff/Debuff System DesignAccepting user defined functions for custom map reduce functionality in C++Recreated Microsoft's Console Registry Tool's query functionality in C++ (REG.exe)
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C++ Monster Roaming Functionality
Planned maintenance scheduled April 23, 2019 at 23:30UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Monster token parser functionRandomizing and mutating algo class - functionality“Zip-like” functionality with C++11's range-based for-loopFull clone of the game PengoImplementing Snap-To-Edge FunctionalityMonster Buff/Debuff System DesignAccepting user defined functions for custom map reduce functionality in C++Recreated Microsoft's Console Registry Tool's query functionality in C++ (REG.exe)
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.
However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.
I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.
My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.
This is the moving code I have right now...
// Determines if position is changed via addition or subtraction.
const int positive_or_negative = RandomValueInRange_New(0, 1);
// Determines how much to move in each direction
const int x = RandomValueInRange(200, 300);
const int y = RandomValueInRange(200, 300);
if (positive_or_negative == 1)
location.Move(x, y);
else
location.Move(-x, -y);
c++ ai role-playing-game
New contributor
$endgroup$
add a comment |
$begingroup$
I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.
However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.
I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.
My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.
This is the moving code I have right now...
// Determines if position is changed via addition or subtraction.
const int positive_or_negative = RandomValueInRange_New(0, 1);
// Determines how much to move in each direction
const int x = RandomValueInRange(200, 300);
const int y = RandomValueInRange(200, 300);
if (positive_or_negative == 1)
location.Move(x, y);
else
location.Move(-x, -y);
c++ ai role-playing-game
New contributor
$endgroup$
add a comment |
$begingroup$
I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.
However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.
I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.
My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.
This is the moving code I have right now...
// Determines if position is changed via addition or subtraction.
const int positive_or_negative = RandomValueInRange_New(0, 1);
// Determines how much to move in each direction
const int x = RandomValueInRange(200, 300);
const int y = RandomValueInRange(200, 300);
if (positive_or_negative == 1)
location.Move(x, y);
else
location.Move(-x, -y);
c++ ai role-playing-game
New contributor
$endgroup$
I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.
However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.
I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.
My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.
This is the moving code I have right now...
// Determines if position is changed via addition or subtraction.
const int positive_or_negative = RandomValueInRange_New(0, 1);
// Determines how much to move in each direction
const int x = RandomValueInRange(200, 300);
const int y = RandomValueInRange(200, 300);
if (positive_or_negative == 1)
location.Move(x, y);
else
location.Move(-x, -y);
c++ ai role-playing-game
c++ ai role-playing-game
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New contributor
New contributor
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