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C++ Monster Roaming Functionality



Planned maintenance scheduled April 23, 2019 at 23:30UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Monster token parser functionRandomizing and mutating algo class - functionality“Zip-like” functionality with C++11's range-based for-loopFull clone of the game PengoImplementing Snap-To-Edge FunctionalityMonster Buff/Debuff System DesignAccepting user defined functions for custom map reduce functionality in C++Recreated Microsoft's Console Registry Tool's query functionality in C++ (REG.exe)



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0












$begingroup$


I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



This is the moving code I have right now...



 // Determines if position is changed via addition or subtraction.
const int positive_or_negative = RandomValueInRange_New(0, 1);

// Determines how much to move in each direction
const int x = RandomValueInRange(200, 300);
const int y = RandomValueInRange(200, 300);
if (positive_or_negative == 1)

location.Move(x, y);

else

location.Move(-x, -y);









share







New contributor




Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    0












    $begingroup$


    I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



    However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



    I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



    My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



    This is the moving code I have right now...



     // Determines if position is changed via addition or subtraction.
    const int positive_or_negative = RandomValueInRange_New(0, 1);

    // Determines how much to move in each direction
    const int x = RandomValueInRange(200, 300);
    const int y = RandomValueInRange(200, 300);
    if (positive_or_negative == 1)

    location.Move(x, y);

    else

    location.Move(-x, -y);









    share







    New contributor




    Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      0












      0








      0





      $begingroup$


      I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



      However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



      I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



      My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



      This is the moving code I have right now...



       // Determines if position is changed via addition or subtraction.
      const int positive_or_negative = RandomValueInRange_New(0, 1);

      // Determines how much to move in each direction
      const int x = RandomValueInRange(200, 300);
      const int y = RandomValueInRange(200, 300);
      if (positive_or_negative == 1)

      location.Move(x, y);

      else

      location.Move(-x, -y);









      share







      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



      However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



      I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



      My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



      This is the moving code I have right now...



       // Determines if position is changed via addition or subtraction.
      const int positive_or_negative = RandomValueInRange_New(0, 1);

      // Determines how much to move in each direction
      const int x = RandomValueInRange(200, 300);
      const int y = RandomValueInRange(200, 300);
      if (positive_or_negative == 1)

      location.Move(x, y);

      else

      location.Move(-x, -y);







      c++ ai role-playing-game





      share







      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 9 mins ago









      RickRick

      1




      1




      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















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