C++ Monster Roaming Functionality Planned maintenance scheduled April 23, 2019 at 23:30UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Monster token parser functionRandomizing and mutating algo class - functionality“Zip-like” functionality with C++11's range-based for-loopFull clone of the game PengoImplementing Snap-To-Edge FunctionalityMonster Buff/Debuff System DesignAccepting user defined functions for custom map reduce functionality in C++Recreated Microsoft's Console Registry Tool's query functionality in C++ (REG.exe)

Misunderstanding of Sylow theory

If Windows 7 doesn't support WSL, then what is "Subsystem for UNIX-based Applications"?

Why weren't discrete x86 CPUs ever used in game hardware?

preposition before coffee

AppleTVs create a chatty alternate WiFi network

How to run automated tests after each commit?

What is the difference between a "ranged attack" and a "ranged weapon attack"?

How often does castling occur in grandmaster games?

How many morphisms from 1 to 1+1 can there be?

Sentence with dass with three Verbs (One modal and two connected with zu)

Draw 4 of the same figure in the same tikzpicture

Is CEO the "profession" with the most psychopaths?

How much damage would a cupful of neutron star matter do to the Earth?

How do living politicians protect their readily obtainable signatures from misuse?

Why is it faster to reheat something than it is to cook it?

How fail-safe is nr as stop bytes?

Why can't I install Tomboy in Ubuntu Mate 19.04?

Does the Mueller report show a conspiracy between Russia and the Trump Campaign?

Co-worker has annoying ringtone

Random body shuffle every night—can we still function?

Significance of Cersei's obsession with elephants?

What are the discoveries that have been possible with the rejection of positivism?

Is there public access to the Meteor Crater in Arizona?

Why are my pictures showing a dark band on one edge?



C++ Monster Roaming Functionality



Planned maintenance scheduled April 23, 2019 at 23:30UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Monster token parser functionRandomizing and mutating algo class - functionality“Zip-like” functionality with C++11's range-based for-loopFull clone of the game PengoImplementing Snap-To-Edge FunctionalityMonster Buff/Debuff System DesignAccepting user defined functions for custom map reduce functionality in C++Recreated Microsoft's Console Registry Tool's query functionality in C++ (REG.exe)



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0












$begingroup$


I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



This is the moving code I have right now...



 // Determines if position is changed via addition or subtraction.
const int positive_or_negative = RandomValueInRange_New(0, 1);

// Determines how much to move in each direction
const int x = RandomValueInRange(200, 300);
const int y = RandomValueInRange(200, 300);
if (positive_or_negative == 1)

location.Move(x, y);

else

location.Move(-x, -y);









share







New contributor




Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    0












    $begingroup$


    I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



    However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



    I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



    My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



    This is the moving code I have right now...



     // Determines if position is changed via addition or subtraction.
    const int positive_or_negative = RandomValueInRange_New(0, 1);

    // Determines how much to move in each direction
    const int x = RandomValueInRange(200, 300);
    const int y = RandomValueInRange(200, 300);
    if (positive_or_negative == 1)

    location.Move(x, y);

    else

    location.Move(-x, -y);









    share







    New contributor




    Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      0












      0








      0





      $begingroup$


      I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



      However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



      I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



      My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



      This is the moving code I have right now...



       // Determines if position is changed via addition or subtraction.
      const int positive_or_negative = RandomValueInRange_New(0, 1);

      // Determines how much to move in each direction
      const int x = RandomValueInRange(200, 300);
      const int y = RandomValueInRange(200, 300);
      if (positive_or_negative == 1)

      location.Move(x, y);

      else

      location.Move(-x, -y);









      share







      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I have a working monster system that follows players around by moving a certain distance towards the players 2D (X, Y) location.



      However, I now want to make it so these monsters roam around at random time intervals for a short distance. Say we have a monster that can travel anywhere from 200-300 cm/sec.



      I need to know how to accurately determine the monsters destination location (X, Y). Currently I simply pick a random number between 200-300 and then add those values to the monsters current X & Y value. Although doing this will sometimes exceed the desired distance traveled.



      My question is, how can I pick a location on an X, Y grid that is a certain distance away from our current location.



      This is the moving code I have right now...



       // Determines if position is changed via addition or subtraction.
      const int positive_or_negative = RandomValueInRange_New(0, 1);

      // Determines how much to move in each direction
      const int x = RandomValueInRange(200, 300);
      const int y = RandomValueInRange(200, 300);
      if (positive_or_negative == 1)

      location.Move(x, y);

      else

      location.Move(-x, -y);







      c++ ai role-playing-game





      share







      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 9 mins ago









      RickRick

      1




      1




      New contributor




      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Rick is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          0






          active

          oldest

          votes












          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "196"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );






          Rick is a new contributor. Be nice, and check out our Code of Conduct.









          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217756%2fc-monster-roaming-functionality%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          Rick is a new contributor. Be nice, and check out our Code of Conduct.









          draft saved

          draft discarded


















          Rick is a new contributor. Be nice, and check out our Code of Conduct.












          Rick is a new contributor. Be nice, and check out our Code of Conduct.











          Rick is a new contributor. Be nice, and check out our Code of Conduct.














          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217756%2fc-monster-roaming-functionality%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          名間水力發電廠 目录 沿革 設施 鄰近設施 註釋 外部連結 导航菜单23°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.7113923°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.71139計畫概要原始内容臺灣第一座BOT 模式開發的水力發電廠-名間水力電廠名間水力發電廠 水利署首件BOT案原始内容《小檔案》名間電廠 首座BOT水力發電廠原始内容名間電廠BOT - 經濟部水利署中區水資源局

          Is my guitar’s action too high? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Strings too stiff on a recently purchased acoustic guitar | Cort AD880CEIs the action of my guitar really high?Μy little finger is too weak to play guitarWith guitar, how long should I give my fingers to strengthen / callous?When playing a fret the guitar sounds mutedPlaying (Barre) chords up the guitar neckI think my guitar strings are wound too tight and I can't play barre chordsF barre chord on an SG guitarHow to find to the right strings of a barre chord by feel?High action on higher fret on my steel acoustic guitar

          香港授勳及嘉獎制度 目录 勳章及獎狀類別 嘉獎等級 授勳及嘉獎提名 統計數字 多次獲頒勳章或獎狀的人士 爭議 褫奪機制 参考文献 外部連結 参见 导航菜单統計數字一九九七年七月二日(星期三)香港特別行政區的授勳制度六七暴動領袖獲大紫荊勳章 董建華被斥為肯定殺人放火董建華授勳楊光 議員窮追猛打蘋論:顛倒是非黑白的大紫荊董讚楊光有貢獻避談暴動董拒答授勳楊光原因撤除勳銜撤除勳銜撤除勳銜特首掌「搣柴」生殺權行為失當罪 隨時「搣柴」失長糧政府刊憲 許仕仁郭炳江遭「搣柴」去年中終極上訴失敗 許仕仁郭炳江撤勳章太平紳士猛料阿Sir講古—— 「搣柴」有故一九九八年授勳名單一九九九年授勳名單二○○三年授勳名單二○○八年授勳名單二○○七年授勳名單政府總部禮賓處 - 授勳及嘉獎香港特別行政區勳章綬帶一覽(PDF)(非官方)