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Generating random number from a binomial distribution


Generating 1000 random numbersGenerating a random number of progress barsEqualized PRNG number distributionGenerating random XML documentsGenerating new random items from a listRandom distribution in RubyRandom string generating functionSimple game outcome simulatorRandom number distribution programGenerating random N-dimensional arrays













0












$begingroup$


In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



#include <stdio.h>
#include <stdint.h>
#include <x86intrin.h>

int64_t rbinom(int64_t size)
if (!size)
return 0;


int64_t result = 0;
while (size >= 64)
uint64_t random64;
while (!_rdrand64_step(&random64))
fprintf(stderr, "HW_RND_GEN not readyn");

result += _popcnt64(random64);
size -= 64;


uint64_t random64;
while (!_rdrand64_step(&random64))
fprintf(stderr, "HW_RND_GEN not readyn");

result += _popcnt64(random64 & ~(UINT64_MAX << size));

return result;



However, the result of benchmarking terrifies me:



enter image description here



I'm spending 99.68% of the runtime on this function! How can I optimize it?



The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.









share









$endgroup$
















    0












    $begingroup$


    In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



    #include <stdio.h>
    #include <stdint.h>
    #include <x86intrin.h>

    int64_t rbinom(int64_t size)
    if (!size)
    return 0;


    int64_t result = 0;
    while (size >= 64)
    uint64_t random64;
    while (!_rdrand64_step(&random64))
    fprintf(stderr, "HW_RND_GEN not readyn");

    result += _popcnt64(random64);
    size -= 64;


    uint64_t random64;
    while (!_rdrand64_step(&random64))
    fprintf(stderr, "HW_RND_GEN not readyn");

    result += _popcnt64(random64 & ~(UINT64_MAX << size));

    return result;



    However, the result of benchmarking terrifies me:



    enter image description here



    I'm spending 99.68% of the runtime on this function! How can I optimize it?



    The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.









    share









    $endgroup$














      0












      0








      0





      $begingroup$


      In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



      #include <stdio.h>
      #include <stdint.h>
      #include <x86intrin.h>

      int64_t rbinom(int64_t size)
      if (!size)
      return 0;


      int64_t result = 0;
      while (size >= 64)
      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64);
      size -= 64;


      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64 & ~(UINT64_MAX << size));

      return result;



      However, the result of benchmarking terrifies me:



      enter image description here



      I'm spending 99.68% of the runtime on this function! How can I optimize it?



      The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.









      share









      $endgroup$




      In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



      #include <stdio.h>
      #include <stdint.h>
      #include <x86intrin.h>

      int64_t rbinom(int64_t size)
      if (!size)
      return 0;


      int64_t result = 0;
      while (size >= 64)
      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64);
      size -= 64;


      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64 & ~(UINT64_MAX << size));

      return result;



      However, the result of benchmarking terrifies me:



      enter image description here



      I'm spending 99.68% of the runtime on this function! How can I optimize it?



      The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.







      performance c random statistics x86





      share












      share










      share



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      asked 9 mins ago









      nalzoknalzok

      311212




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