Generating random number from a binomial distributionGenerating 1000 random numbersGenerating a random number of progress barsEqualized PRNG number distributionGenerating random XML documentsGenerating new random items from a listRandom distribution in RubyRandom string generating functionSimple game outcome simulatorRandom number distribution programGenerating random N-dimensional arrays

Why is this estimator biased?

Quoting Keynes in a lecture

This is why we puzzle

What happens if you are holding an Iron Flask with a demon inside and walk into an Antimagic Field?

How to cover method return statement in Apex Class?

Why does AES have exactly 10 rounds for a 128-bit key, 12 for 192 bits and 14 for a 256-bit key size?

Why should universal income be universal?

What does "Scientists rise up against statistical significance" mean? (Comment in Nature)

What is Cash Advance APR?

Angel of Condemnation - Exile creature with second ability

Unexpected behavior of the procedure `Area` on the object 'Polygon'

putting logo on same line but after title, latex

Temporarily disable WLAN internet access for children, but allow it for adults

How do apertures which seem too large to physically fit work?

What if a revenant (monster) gains fire resistance?

How do I delete all blank lines in a buffer?

Can disgust be a key component of horror?

How can mimic phobia be cured?

How do you respond to a colleague from another team when they're wrongly expecting that you'll help them?

Can I say "fingers" when referring to toes?

Does the UK parliament need to pass secondary legislation to accept the Article 50 extension

Calculate sum of polynomial roots

Store Credit Card Information in Password Manager?

It grows, but water kills it



Generating random number from a binomial distribution


Generating 1000 random numbersGenerating a random number of progress barsEqualized PRNG number distributionGenerating random XML documentsGenerating new random items from a listRandom distribution in RubyRandom string generating functionSimple game outcome simulatorRandom number distribution programGenerating random N-dimensional arrays













0












$begingroup$


In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



#include <stdio.h>
#include <stdint.h>
#include <x86intrin.h>

int64_t rbinom(int64_t size)
if (!size)
return 0;


int64_t result = 0;
while (size >= 64)
uint64_t random64;
while (!_rdrand64_step(&random64))
fprintf(stderr, "HW_RND_GEN not readyn");

result += _popcnt64(random64);
size -= 64;


uint64_t random64;
while (!_rdrand64_step(&random64))
fprintf(stderr, "HW_RND_GEN not readyn");

result += _popcnt64(random64 & ~(UINT64_MAX << size));

return result;



However, the result of benchmarking terrifies me:



enter image description here



I'm spending 99.68% of the runtime on this function! How can I optimize it?



The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.









share









$endgroup$
















    0












    $begingroup$


    In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



    #include <stdio.h>
    #include <stdint.h>
    #include <x86intrin.h>

    int64_t rbinom(int64_t size)
    if (!size)
    return 0;


    int64_t result = 0;
    while (size >= 64)
    uint64_t random64;
    while (!_rdrand64_step(&random64))
    fprintf(stderr, "HW_RND_GEN not readyn");

    result += _popcnt64(random64);
    size -= 64;


    uint64_t random64;
    while (!_rdrand64_step(&random64))
    fprintf(stderr, "HW_RND_GEN not readyn");

    result += _popcnt64(random64 & ~(UINT64_MAX << size));

    return result;



    However, the result of benchmarking terrifies me:



    enter image description here



    I'm spending 99.68% of the runtime on this function! How can I optimize it?



    The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.









    share









    $endgroup$














      0












      0








      0





      $begingroup$


      In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



      #include <stdio.h>
      #include <stdint.h>
      #include <x86intrin.h>

      int64_t rbinom(int64_t size)
      if (!size)
      return 0;


      int64_t result = 0;
      while (size >= 64)
      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64);
      size -= 64;


      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64 & ~(UINT64_MAX << size));

      return result;



      However, the result of benchmarking terrifies me:



      enter image description here



      I'm spending 99.68% of the runtime on this function! How can I optimize it?



      The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.









      share









      $endgroup$




      In my application of Monte Carlo simulation, the crucial part is to generate a random number from a binomial distribution with parameters n = size and p = 0.5. Here is my current implementation



      #include <stdio.h>
      #include <stdint.h>
      #include <x86intrin.h>

      int64_t rbinom(int64_t size)
      if (!size)
      return 0;


      int64_t result = 0;
      while (size >= 64)
      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64);
      size -= 64;


      uint64_t random64;
      while (!_rdrand64_step(&random64))
      fprintf(stderr, "HW_RND_GEN not readyn");

      result += _popcnt64(random64 & ~(UINT64_MAX << size));

      return result;



      However, the result of benchmarking terrifies me:



      enter image description here



      I'm spending 99.68% of the runtime on this function! How can I optimize it?



      The result doesn't need to be cryptographically secure, as long as it's good enough for Monte Carlo simulations.







      performance c random statistics x86





      share












      share










      share



      share










      asked 9 mins ago









      nalzoknalzok

      311212




      311212




















          0






          active

          oldest

          votes











          Your Answer





          StackExchange.ifUsing("editor", function ()
          return StackExchange.using("mathjaxEditing", function ()
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          );
          );
          , "mathjax-editing");

          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "196"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f216028%2fgenerating-random-number-from-a-binomial-distribution%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f216028%2fgenerating-random-number-from-a-binomial-distribution%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          名間水力發電廠 目录 沿革 設施 鄰近設施 註釋 外部連結 导航菜单23°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.7113923°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.71139計畫概要原始内容臺灣第一座BOT 模式開發的水力發電廠-名間水力電廠名間水力發電廠 水利署首件BOT案原始内容《小檔案》名間電廠 首座BOT水力發電廠原始内容名間電廠BOT - 經濟部水利署中區水資源局

          Prove that NP is closed under karp reduction?Space(n) not closed under Karp reductions - what about NTime(n)?Class P is closed under rotation?Prove or disprove that $NL$ is closed under polynomial many-one reductions$mathbfNC_2$ is closed under log-space reductionOn Karp reductionwhen can I know if a class (complexity) is closed under reduction (cook/karp)Check if class $PSPACE$ is closed under polyonomially space reductionIs NPSPACE also closed under polynomial-time reduction and under log-space reduction?Prove PSPACE is closed under complement?Prove PSPACE is closed under union?

          Is my guitar’s action too high? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Strings too stiff on a recently purchased acoustic guitar | Cort AD880CEIs the action of my guitar really high?Μy little finger is too weak to play guitarWith guitar, how long should I give my fingers to strengthen / callous?When playing a fret the guitar sounds mutedPlaying (Barre) chords up the guitar neckI think my guitar strings are wound too tight and I can't play barre chordsF barre chord on an SG guitarHow to find to the right strings of a barre chord by feel?High action on higher fret on my steel acoustic guitar