Generating Biased Random Values (Walker's Alias Method) Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?ReadOnlyCollection - my alternative to .NET oneGenerating random numbersGenerating Random RGB ColorsBest way of updating a list of unique itemsConverting from binary to unaryA non-static Sieve of Eratosthenes class, version 1Generating new random items from a listRectangle ClassGenerating Uniformly Distributed Random NumbersGenerating Random Values for Primitive Types

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Generating Biased Random Values (Walker's Alias Method)



Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?ReadOnlyCollection - my alternative to .NET oneGenerating random numbersGenerating Random RGB ColorsBest way of updating a list of unique itemsConverting from binary to unaryA non-static Sieve of Eratosthenes class, version 1Generating new random items from a listRectangle ClassGenerating Uniformly Distributed Random NumbersGenerating Random Values for Primitive Types



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0












$begingroup$


Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>; would also like to know if there are any sorts of general improvements that can be made to the design of the class.



Usage:



var rng = Pcg32XshRr.New(0, 1);
var generator = ProbabilisticEnumerator
.New(
elementWeights: new Dictionary<string, int>
"A", 1 ,
"B", 2 ,
"C", 4
,
randomNumberGenerator: rng
)
.Take(100000);
var summary = generator
.GroupBy(item => item)
.Select(item => new
Element = item.Key,
Count = item.Count(),
)
.OrderBy(item => item.Element);

foreach (var item in summary) item.Count");



Code:



Nuget Package



Source Repository



/// <summary>
/// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
/// </summary>
/// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
/// <remarks>
/// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
/// </remarks>
public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>

private readonly struct ElementMetadata

public int ActualIndex get;
public int AliasedIndex get;
public int Threshold get;

public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
ActualIndex = actualIndex;
AliasedIndex = aliasedIndex;
Threshold = biasAreaSize;



private readonly ElementMetadata[] m_elementMetadata;
private readonly TElement[] m_elements;
private readonly int m_heightPerRectangle;
private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;

/// <summary>
/// Gets the next random element.
/// </summary>
public TElement Current
get
var elementMetadata = m_elementMetadata;
var elements = m_elements;
var heightPerRectangle = m_heightPerRectangle;
var randomNumberGenerator = m_randomNumberGenerator;
var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];

return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);


/// <summary>
/// Gets the next random element.
/// </summary>
object IEnumerator.Current => Current;

/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
if (elementWeights.IsNull())
throw new ArgumentNullException(paramName: nameof(elementWeights));


var count = unchecked((ulong)elementWeights.Count);
var elements = new TElement[count];
var index = 0;
var totalWeight = 0UL;

foreach (var kvp in elementWeights)
var element = kvp.Key;
var weight = kvp.Value;

if (0 > weight)
throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));


elements[index++] = element;
totalWeight += unchecked((ulong)weight);


var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
var heightPerRectangle = checked((int)(totalWeight / gcd));
var weightMultiplier = checked((int)(count / gcd));

m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
m_elements = elements;
m_heightPerRectangle = heightPerRectangle;
m_randomNumberGenerator = randomNumberGenerator;


/// <summary>
/// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
/// </summary>
public void Dispose()
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
public IEnumerator<TElement> GetEnumerator() => this;
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>
/// Returns true.
/// </summary>
public bool MoveNext() => true;
/// <summary>
/// Throws <see cref="NotSupportedException"/>.
/// </summary>
public void Reset() => new NotSupportedException();

private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
var count = elementWeights.Count;
var elementMetadata = new ElementMetadata[count];
var index = 0;
var stackLarge = new Stack<KeyValuePair<int, int>>();
var stackSmall = new Stack<KeyValuePair<int, int>>();

foreach (var kvp in elementWeights)
var newWeight = (kvp.Value * weightMultiplier);

if (newWeight > heightPerRectangle)
stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));

else
stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));



while (0 < stackLarge.Count)
var largeItem = stackLarge.Pop();
var smallItem = stackSmall.Pop();

largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));

if (largeItem.Value > heightPerRectangle)
stackLarge.Push(largeItem);

else
stackSmall.Push(largeItem);


elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);


while (0 < stackSmall.Count)
var smallItem = stackSmall.Pop();

elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);


return elementMetadata;


/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);


/// <summary>
/// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
public static class ProbabilisticEnumerator

/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);









share









$endgroup$


















    0












    $begingroup$


    Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>; would also like to know if there are any sorts of general improvements that can be made to the design of the class.



    Usage:



    var rng = Pcg32XshRr.New(0, 1);
    var generator = ProbabilisticEnumerator
    .New(
    elementWeights: new Dictionary<string, int>
    "A", 1 ,
    "B", 2 ,
    "C", 4
    ,
    randomNumberGenerator: rng
    )
    .Take(100000);
    var summary = generator
    .GroupBy(item => item)
    .Select(item => new
    Element = item.Key,
    Count = item.Count(),
    )
    .OrderBy(item => item.Element);

    foreach (var item in summary) item.Count");



    Code:



    Nuget Package



    Source Repository



    /// <summary>
    /// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
    /// </summary>
    /// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
    /// <remarks>
    /// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
    /// </remarks>
    public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>

    private readonly struct ElementMetadata

    public int ActualIndex get;
    public int AliasedIndex get;
    public int Threshold get;

    public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
    ActualIndex = actualIndex;
    AliasedIndex = aliasedIndex;
    Threshold = biasAreaSize;



    private readonly ElementMetadata[] m_elementMetadata;
    private readonly TElement[] m_elements;
    private readonly int m_heightPerRectangle;
    private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;

    /// <summary>
    /// Gets the next random element.
    /// </summary>
    public TElement Current
    get
    var elementMetadata = m_elementMetadata;
    var elements = m_elements;
    var heightPerRectangle = m_heightPerRectangle;
    var randomNumberGenerator = m_randomNumberGenerator;
    var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
    var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];

    return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);


    /// <summary>
    /// Gets the next random element.
    /// </summary>
    object IEnumerator.Current => Current;

    /// <summary>
    /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
    /// </summary>
    /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
    /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
    private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
    if (elementWeights.IsNull())
    throw new ArgumentNullException(paramName: nameof(elementWeights));


    var count = unchecked((ulong)elementWeights.Count);
    var elements = new TElement[count];
    var index = 0;
    var totalWeight = 0UL;

    foreach (var kvp in elementWeights)
    var element = kvp.Key;
    var weight = kvp.Value;

    if (0 > weight)
    throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));


    elements[index++] = element;
    totalWeight += unchecked((ulong)weight);


    var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
    var heightPerRectangle = checked((int)(totalWeight / gcd));
    var weightMultiplier = checked((int)(count / gcd));

    m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
    m_elements = elements;
    m_heightPerRectangle = heightPerRectangle;
    m_randomNumberGenerator = randomNumberGenerator;


    /// <summary>
    /// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
    /// </summary>
    public void Dispose()
    /// <summary>
    /// Returns an enumerator that yields a random element from the table.
    /// </summary>
    public IEnumerator<TElement> GetEnumerator() => this;
    /// <summary>
    /// Returns an enumerator that yields a random element from the table.
    /// </summary>
    IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
    /// <summary>
    /// Returns true.
    /// </summary>
    public bool MoveNext() => true;
    /// <summary>
    /// Throws <see cref="NotSupportedException"/>.
    /// </summary>
    public void Reset() => new NotSupportedException();

    private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
    var count = elementWeights.Count;
    var elementMetadata = new ElementMetadata[count];
    var index = 0;
    var stackLarge = new Stack<KeyValuePair<int, int>>();
    var stackSmall = new Stack<KeyValuePair<int, int>>();

    foreach (var kvp in elementWeights)
    var newWeight = (kvp.Value * weightMultiplier);

    if (newWeight > heightPerRectangle)
    stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));

    else
    stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));



    while (0 < stackLarge.Count)
    var largeItem = stackLarge.Pop();
    var smallItem = stackSmall.Pop();

    largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));

    if (largeItem.Value > heightPerRectangle)
    stackLarge.Push(largeItem);

    else
    stackSmall.Push(largeItem);


    elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);


    while (0 < stackSmall.Count)
    var smallItem = stackSmall.Pop();

    elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);


    return elementMetadata;


    /// <summary>
    /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
    /// </summary>
    /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
    /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
    public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);


    /// <summary>
    /// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
    /// </summary>
    public static class ProbabilisticEnumerator

    /// <summary>
    /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
    /// </summary>
    /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
    /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
    public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);









    share









    $endgroup$














      0












      0








      0





      $begingroup$


      Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>; would also like to know if there are any sorts of general improvements that can be made to the design of the class.



      Usage:



      var rng = Pcg32XshRr.New(0, 1);
      var generator = ProbabilisticEnumerator
      .New(
      elementWeights: new Dictionary<string, int>
      "A", 1 ,
      "B", 2 ,
      "C", 4
      ,
      randomNumberGenerator: rng
      )
      .Take(100000);
      var summary = generator
      .GroupBy(item => item)
      .Select(item => new
      Element = item.Key,
      Count = item.Count(),
      )
      .OrderBy(item => item.Element);

      foreach (var item in summary) item.Count");



      Code:



      Nuget Package



      Source Repository



      /// <summary>
      /// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
      /// </summary>
      /// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
      /// <remarks>
      /// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
      /// </remarks>
      public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>

      private readonly struct ElementMetadata

      public int ActualIndex get;
      public int AliasedIndex get;
      public int Threshold get;

      public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
      ActualIndex = actualIndex;
      AliasedIndex = aliasedIndex;
      Threshold = biasAreaSize;



      private readonly ElementMetadata[] m_elementMetadata;
      private readonly TElement[] m_elements;
      private readonly int m_heightPerRectangle;
      private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;

      /// <summary>
      /// Gets the next random element.
      /// </summary>
      public TElement Current
      get
      var elementMetadata = m_elementMetadata;
      var elements = m_elements;
      var heightPerRectangle = m_heightPerRectangle;
      var randomNumberGenerator = m_randomNumberGenerator;
      var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
      var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];

      return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);


      /// <summary>
      /// Gets the next random element.
      /// </summary>
      object IEnumerator.Current => Current;

      /// <summary>
      /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
      /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
      private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
      if (elementWeights.IsNull())
      throw new ArgumentNullException(paramName: nameof(elementWeights));


      var count = unchecked((ulong)elementWeights.Count);
      var elements = new TElement[count];
      var index = 0;
      var totalWeight = 0UL;

      foreach (var kvp in elementWeights)
      var element = kvp.Key;
      var weight = kvp.Value;

      if (0 > weight)
      throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));


      elements[index++] = element;
      totalWeight += unchecked((ulong)weight);


      var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
      var heightPerRectangle = checked((int)(totalWeight / gcd));
      var weightMultiplier = checked((int)(count / gcd));

      m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
      m_elements = elements;
      m_heightPerRectangle = heightPerRectangle;
      m_randomNumberGenerator = randomNumberGenerator;


      /// <summary>
      /// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
      /// </summary>
      public void Dispose()
      /// <summary>
      /// Returns an enumerator that yields a random element from the table.
      /// </summary>
      public IEnumerator<TElement> GetEnumerator() => this;
      /// <summary>
      /// Returns an enumerator that yields a random element from the table.
      /// </summary>
      IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
      /// <summary>
      /// Returns true.
      /// </summary>
      public bool MoveNext() => true;
      /// <summary>
      /// Throws <see cref="NotSupportedException"/>.
      /// </summary>
      public void Reset() => new NotSupportedException();

      private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
      var count = elementWeights.Count;
      var elementMetadata = new ElementMetadata[count];
      var index = 0;
      var stackLarge = new Stack<KeyValuePair<int, int>>();
      var stackSmall = new Stack<KeyValuePair<int, int>>();

      foreach (var kvp in elementWeights)
      var newWeight = (kvp.Value * weightMultiplier);

      if (newWeight > heightPerRectangle)
      stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));

      else
      stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));



      while (0 < stackLarge.Count)
      var largeItem = stackLarge.Pop();
      var smallItem = stackSmall.Pop();

      largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));

      if (largeItem.Value > heightPerRectangle)
      stackLarge.Push(largeItem);

      else
      stackSmall.Push(largeItem);


      elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);


      while (0 < stackSmall.Count)
      var smallItem = stackSmall.Pop();

      elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);


      return elementMetadata;


      /// <summary>
      /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
      /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
      public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);


      /// <summary>
      /// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      public static class ProbabilisticEnumerator

      /// <summary>
      /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
      /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
      public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);









      share









      $endgroup$




      Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>; would also like to know if there are any sorts of general improvements that can be made to the design of the class.



      Usage:



      var rng = Pcg32XshRr.New(0, 1);
      var generator = ProbabilisticEnumerator
      .New(
      elementWeights: new Dictionary<string, int>
      "A", 1 ,
      "B", 2 ,
      "C", 4
      ,
      randomNumberGenerator: rng
      )
      .Take(100000);
      var summary = generator
      .GroupBy(item => item)
      .Select(item => new
      Element = item.Key,
      Count = item.Count(),
      )
      .OrderBy(item => item.Element);

      foreach (var item in summary) item.Count");



      Code:



      Nuget Package



      Source Repository



      /// <summary>
      /// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
      /// </summary>
      /// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
      /// <remarks>
      /// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
      /// </remarks>
      public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>

      private readonly struct ElementMetadata

      public int ActualIndex get;
      public int AliasedIndex get;
      public int Threshold get;

      public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
      ActualIndex = actualIndex;
      AliasedIndex = aliasedIndex;
      Threshold = biasAreaSize;



      private readonly ElementMetadata[] m_elementMetadata;
      private readonly TElement[] m_elements;
      private readonly int m_heightPerRectangle;
      private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;

      /// <summary>
      /// Gets the next random element.
      /// </summary>
      public TElement Current
      get
      var elementMetadata = m_elementMetadata;
      var elements = m_elements;
      var heightPerRectangle = m_heightPerRectangle;
      var randomNumberGenerator = m_randomNumberGenerator;
      var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
      var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];

      return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);


      /// <summary>
      /// Gets the next random element.
      /// </summary>
      object IEnumerator.Current => Current;

      /// <summary>
      /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
      /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
      private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
      if (elementWeights.IsNull())
      throw new ArgumentNullException(paramName: nameof(elementWeights));


      var count = unchecked((ulong)elementWeights.Count);
      var elements = new TElement[count];
      var index = 0;
      var totalWeight = 0UL;

      foreach (var kvp in elementWeights)
      var element = kvp.Key;
      var weight = kvp.Value;

      if (0 > weight)
      throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));


      elements[index++] = element;
      totalWeight += unchecked((ulong)weight);


      var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
      var heightPerRectangle = checked((int)(totalWeight / gcd));
      var weightMultiplier = checked((int)(count / gcd));

      m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
      m_elements = elements;
      m_heightPerRectangle = heightPerRectangle;
      m_randomNumberGenerator = randomNumberGenerator;


      /// <summary>
      /// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
      /// </summary>
      public void Dispose()
      /// <summary>
      /// Returns an enumerator that yields a random element from the table.
      /// </summary>
      public IEnumerator<TElement> GetEnumerator() => this;
      /// <summary>
      /// Returns an enumerator that yields a random element from the table.
      /// </summary>
      IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
      /// <summary>
      /// Returns true.
      /// </summary>
      public bool MoveNext() => true;
      /// <summary>
      /// Throws <see cref="NotSupportedException"/>.
      /// </summary>
      public void Reset() => new NotSupportedException();

      private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
      var count = elementWeights.Count;
      var elementMetadata = new ElementMetadata[count];
      var index = 0;
      var stackLarge = new Stack<KeyValuePair<int, int>>();
      var stackSmall = new Stack<KeyValuePair<int, int>>();

      foreach (var kvp in elementWeights)
      var newWeight = (kvp.Value * weightMultiplier);

      if (newWeight > heightPerRectangle)
      stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));

      else
      stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));



      while (0 < stackLarge.Count)
      var largeItem = stackLarge.Pop();
      var smallItem = stackSmall.Pop();

      largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));

      if (largeItem.Value > heightPerRectangle)
      stackLarge.Push(largeItem);

      else
      stackSmall.Push(largeItem);


      elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);


      while (0 < stackSmall.Count)
      var smallItem = stackSmall.Pop();

      elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);


      return elementMetadata;


      /// <summary>
      /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
      /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
      public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);


      /// <summary>
      /// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      public static class ProbabilisticEnumerator

      /// <summary>
      /// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
      /// </summary>
      /// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
      /// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
      public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);







      c# random





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