Generating Biased Random Values (Walker's Alias Method) Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?ReadOnlyCollection - my alternative to .NET oneGenerating random numbersGenerating Random RGB ColorsBest way of updating a list of unique itemsConverting from binary to unaryA non-static Sieve of Eratosthenes class, version 1Generating new random items from a listRectangle ClassGenerating Uniformly Distributed Random NumbersGenerating Random Values for Primitive Types
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Generating Biased Random Values (Walker's Alias Method)
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?ReadOnlyCollection - my alternative to .NET oneGenerating random numbersGenerating Random RGB ColorsBest way of updating a list of unique itemsConverting from binary to unaryA non-static Sieve of Eratosthenes class, version 1Generating new random items from a listRectangle ClassGenerating Uniformly Distributed Random NumbersGenerating Random Values for Primitive Types
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>
; would also like to know if there are any sorts of general improvements that can be made to the design of the class.
Usage:
var rng = Pcg32XshRr.New(0, 1);
var generator = ProbabilisticEnumerator
.New(
elementWeights: new Dictionary<string, int>
"A", 1 ,
"B", 2 ,
"C", 4
,
randomNumberGenerator: rng
)
.Take(100000);
var summary = generator
.GroupBy(item => item)
.Select(item => new
Element = item.Key,
Count = item.Count(),
)
.OrderBy(item => item.Element);
foreach (var item in summary) item.Count");
Code:
Nuget Package
Source Repository
/// <summary>
/// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
/// </summary>
/// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
/// <remarks>
/// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
/// </remarks>
public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>
private readonly struct ElementMetadata
public int ActualIndex get;
public int AliasedIndex get;
public int Threshold get;
public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
ActualIndex = actualIndex;
AliasedIndex = aliasedIndex;
Threshold = biasAreaSize;
private readonly ElementMetadata[] m_elementMetadata;
private readonly TElement[] m_elements;
private readonly int m_heightPerRectangle;
private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;
/// <summary>
/// Gets the next random element.
/// </summary>
public TElement Current
get
var elementMetadata = m_elementMetadata;
var elements = m_elements;
var heightPerRectangle = m_heightPerRectangle;
var randomNumberGenerator = m_randomNumberGenerator;
var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];
return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);
/// <summary>
/// Gets the next random element.
/// </summary>
object IEnumerator.Current => Current;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
if (elementWeights.IsNull())
throw new ArgumentNullException(paramName: nameof(elementWeights));
var count = unchecked((ulong)elementWeights.Count);
var elements = new TElement[count];
var index = 0;
var totalWeight = 0UL;
foreach (var kvp in elementWeights)
var element = kvp.Key;
var weight = kvp.Value;
if (0 > weight)
throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));
elements[index++] = element;
totalWeight += unchecked((ulong)weight);
var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
var heightPerRectangle = checked((int)(totalWeight / gcd));
var weightMultiplier = checked((int)(count / gcd));
m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
m_elements = elements;
m_heightPerRectangle = heightPerRectangle;
m_randomNumberGenerator = randomNumberGenerator;
/// <summary>
/// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
/// </summary>
public void Dispose()
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
public IEnumerator<TElement> GetEnumerator() => this;
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>
/// Returns true.
/// </summary>
public bool MoveNext() => true;
/// <summary>
/// Throws <see cref="NotSupportedException"/>.
/// </summary>
public void Reset() => new NotSupportedException();
private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
var count = elementWeights.Count;
var elementMetadata = new ElementMetadata[count];
var index = 0;
var stackLarge = new Stack<KeyValuePair<int, int>>();
var stackSmall = new Stack<KeyValuePair<int, int>>();
foreach (var kvp in elementWeights)
var newWeight = (kvp.Value * weightMultiplier);
if (newWeight > heightPerRectangle)
stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));
else
stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));
while (0 < stackLarge.Count)
var largeItem = stackLarge.Pop();
var smallItem = stackSmall.Pop();
largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));
if (largeItem.Value > heightPerRectangle)
stackLarge.Push(largeItem);
else
stackSmall.Push(largeItem);
elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);
while (0 < stackSmall.Count)
var smallItem = stackSmall.Pop();
elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);
return elementMetadata;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);
/// <summary>
/// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
public static class ProbabilisticEnumerator
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);
c# random
$endgroup$
add a comment |
$begingroup$
Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>
; would also like to know if there are any sorts of general improvements that can be made to the design of the class.
Usage:
var rng = Pcg32XshRr.New(0, 1);
var generator = ProbabilisticEnumerator
.New(
elementWeights: new Dictionary<string, int>
"A", 1 ,
"B", 2 ,
"C", 4
,
randomNumberGenerator: rng
)
.Take(100000);
var summary = generator
.GroupBy(item => item)
.Select(item => new
Element = item.Key,
Count = item.Count(),
)
.OrderBy(item => item.Element);
foreach (var item in summary) item.Count");
Code:
Nuget Package
Source Repository
/// <summary>
/// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
/// </summary>
/// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
/// <remarks>
/// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
/// </remarks>
public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>
private readonly struct ElementMetadata
public int ActualIndex get;
public int AliasedIndex get;
public int Threshold get;
public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
ActualIndex = actualIndex;
AliasedIndex = aliasedIndex;
Threshold = biasAreaSize;
private readonly ElementMetadata[] m_elementMetadata;
private readonly TElement[] m_elements;
private readonly int m_heightPerRectangle;
private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;
/// <summary>
/// Gets the next random element.
/// </summary>
public TElement Current
get
var elementMetadata = m_elementMetadata;
var elements = m_elements;
var heightPerRectangle = m_heightPerRectangle;
var randomNumberGenerator = m_randomNumberGenerator;
var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];
return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);
/// <summary>
/// Gets the next random element.
/// </summary>
object IEnumerator.Current => Current;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
if (elementWeights.IsNull())
throw new ArgumentNullException(paramName: nameof(elementWeights));
var count = unchecked((ulong)elementWeights.Count);
var elements = new TElement[count];
var index = 0;
var totalWeight = 0UL;
foreach (var kvp in elementWeights)
var element = kvp.Key;
var weight = kvp.Value;
if (0 > weight)
throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));
elements[index++] = element;
totalWeight += unchecked((ulong)weight);
var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
var heightPerRectangle = checked((int)(totalWeight / gcd));
var weightMultiplier = checked((int)(count / gcd));
m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
m_elements = elements;
m_heightPerRectangle = heightPerRectangle;
m_randomNumberGenerator = randomNumberGenerator;
/// <summary>
/// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
/// </summary>
public void Dispose()
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
public IEnumerator<TElement> GetEnumerator() => this;
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>
/// Returns true.
/// </summary>
public bool MoveNext() => true;
/// <summary>
/// Throws <see cref="NotSupportedException"/>.
/// </summary>
public void Reset() => new NotSupportedException();
private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
var count = elementWeights.Count;
var elementMetadata = new ElementMetadata[count];
var index = 0;
var stackLarge = new Stack<KeyValuePair<int, int>>();
var stackSmall = new Stack<KeyValuePair<int, int>>();
foreach (var kvp in elementWeights)
var newWeight = (kvp.Value * weightMultiplier);
if (newWeight > heightPerRectangle)
stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));
else
stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));
while (0 < stackLarge.Count)
var largeItem = stackLarge.Pop();
var smallItem = stackSmall.Pop();
largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));
if (largeItem.Value > heightPerRectangle)
stackLarge.Push(largeItem);
else
stackSmall.Push(largeItem);
elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);
while (0 < stackSmall.Count)
var smallItem = stackSmall.Pop();
elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);
return elementMetadata;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);
/// <summary>
/// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
public static class ProbabilisticEnumerator
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);
c# random
$endgroup$
add a comment |
$begingroup$
Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>
; would also like to know if there are any sorts of general improvements that can be made to the design of the class.
Usage:
var rng = Pcg32XshRr.New(0, 1);
var generator = ProbabilisticEnumerator
.New(
elementWeights: new Dictionary<string, int>
"A", 1 ,
"B", 2 ,
"C", 4
,
randomNumberGenerator: rng
)
.Take(100000);
var summary = generator
.GroupBy(item => item)
.Select(item => new
Element = item.Key,
Count = item.Count(),
)
.OrderBy(item => item.Element);
foreach (var item in summary) item.Count");
Code:
Nuget Package
Source Repository
/// <summary>
/// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
/// </summary>
/// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
/// <remarks>
/// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
/// </remarks>
public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>
private readonly struct ElementMetadata
public int ActualIndex get;
public int AliasedIndex get;
public int Threshold get;
public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
ActualIndex = actualIndex;
AliasedIndex = aliasedIndex;
Threshold = biasAreaSize;
private readonly ElementMetadata[] m_elementMetadata;
private readonly TElement[] m_elements;
private readonly int m_heightPerRectangle;
private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;
/// <summary>
/// Gets the next random element.
/// </summary>
public TElement Current
get
var elementMetadata = m_elementMetadata;
var elements = m_elements;
var heightPerRectangle = m_heightPerRectangle;
var randomNumberGenerator = m_randomNumberGenerator;
var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];
return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);
/// <summary>
/// Gets the next random element.
/// </summary>
object IEnumerator.Current => Current;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
if (elementWeights.IsNull())
throw new ArgumentNullException(paramName: nameof(elementWeights));
var count = unchecked((ulong)elementWeights.Count);
var elements = new TElement[count];
var index = 0;
var totalWeight = 0UL;
foreach (var kvp in elementWeights)
var element = kvp.Key;
var weight = kvp.Value;
if (0 > weight)
throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));
elements[index++] = element;
totalWeight += unchecked((ulong)weight);
var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
var heightPerRectangle = checked((int)(totalWeight / gcd));
var weightMultiplier = checked((int)(count / gcd));
m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
m_elements = elements;
m_heightPerRectangle = heightPerRectangle;
m_randomNumberGenerator = randomNumberGenerator;
/// <summary>
/// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
/// </summary>
public void Dispose()
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
public IEnumerator<TElement> GetEnumerator() => this;
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>
/// Returns true.
/// </summary>
public bool MoveNext() => true;
/// <summary>
/// Throws <see cref="NotSupportedException"/>.
/// </summary>
public void Reset() => new NotSupportedException();
private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
var count = elementWeights.Count;
var elementMetadata = new ElementMetadata[count];
var index = 0;
var stackLarge = new Stack<KeyValuePair<int, int>>();
var stackSmall = new Stack<KeyValuePair<int, int>>();
foreach (var kvp in elementWeights)
var newWeight = (kvp.Value * weightMultiplier);
if (newWeight > heightPerRectangle)
stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));
else
stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));
while (0 < stackLarge.Count)
var largeItem = stackLarge.Pop();
var smallItem = stackSmall.Pop();
largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));
if (largeItem.Value > heightPerRectangle)
stackLarge.Push(largeItem);
else
stackSmall.Push(largeItem);
elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);
while (0 < stackSmall.Count)
var smallItem = stackSmall.Pop();
elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);
return elementMetadata;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);
/// <summary>
/// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
public static class ProbabilisticEnumerator
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);
c# random
$endgroup$
Am simply wondering if I made any egregious mistakes while implementing the Alias Method as an IEnumerator<TElement>
; would also like to know if there are any sorts of general improvements that can be made to the design of the class.
Usage:
var rng = Pcg32XshRr.New(0, 1);
var generator = ProbabilisticEnumerator
.New(
elementWeights: new Dictionary<string, int>
"A", 1 ,
"B", 2 ,
"C", 4
,
randomNumberGenerator: rng
)
.Take(100000);
var summary = generator
.GroupBy(item => item)
.Select(item => new
Element = item.Key,
Count = item.Count(),
)
.OrderBy(item => item.Element);
foreach (var item in summary) item.Count");
Code:
Nuget Package
Source Repository
/// <summary>
/// Represents an enumerator that yields elements in accordance with the rules descibed by a probability table; relies on Michael D Vose's implementation of <a href="https://en.wikipedia.org/wiki/Alias_method">Walker's Alias Method.</a>
/// </summary>
/// <typeparam name="TElement">The type of elements encapsulated by the enumerator.</typeparam>
/// <remarks>
/// Derived from https://github.com/BlueRaja/Weighted-Item-Randomizer-for-C-Sharp.
/// </remarks>
public class ProbabilisticEnumerator<TElement> : IEnumerable<TElement>, IEnumerator<TElement>
private readonly struct ElementMetadata
public int ActualIndex get;
public int AliasedIndex get;
public int Threshold get;
public ElementMetadata(int actualIndex, int aliasedIndex, int biasAreaSize)
ActualIndex = actualIndex;
AliasedIndex = aliasedIndex;
Threshold = biasAreaSize;
private readonly ElementMetadata[] m_elementMetadata;
private readonly TElement[] m_elements;
private readonly int m_heightPerRectangle;
private readonly IUniformlyDistributedRandomNumberGenerator m_randomNumberGenerator;
/// <summary>
/// Gets the next random element.
/// </summary>
public TElement Current
get
var elementMetadata = m_elementMetadata;
var elements = m_elements;
var heightPerRectangle = m_heightPerRectangle;
var randomNumberGenerator = m_randomNumberGenerator;
var randomHeight = randomNumberGenerator.NextInt32(0, heightPerRectangle);
var randomMetadata = elementMetadata[randomNumberGenerator.NextInt32(0, (elementMetadata.Length - 1))];
return ((randomHeight <= randomMetadata.Threshold) ? elements[randomMetadata.ActualIndex] : elements[randomMetadata.AliasedIndex]);
/// <summary>
/// Gets the next random element.
/// </summary>
object IEnumerator.Current => Current;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
private ProbabilisticEnumerator(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator)
if (elementWeights.IsNull())
throw new ArgumentNullException(paramName: nameof(elementWeights));
var count = unchecked((ulong)elementWeights.Count);
var elements = new TElement[count];
var index = 0;
var totalWeight = 0UL;
foreach (var kvp in elementWeights)
var element = kvp.Key;
var weight = kvp.Value;
if (0 > weight)
throw new ArgumentOutOfRangeException(actualValue: weight, message: "weight must be a positive integer", paramName: nameof(weight));
elements[index++] = element;
totalWeight += unchecked((ulong)weight);
var gcd = BitwiseHelpers.GreatestCommonDivisor(count, totalWeight);
var heightPerRectangle = checked((int)(totalWeight / gcd));
var weightMultiplier = checked((int)(count / gcd));
m_elementMetadata = InitializeMetadata(elementWeights, weightMultiplier, heightPerRectangle);
m_elements = elements;
m_heightPerRectangle = heightPerRectangle;
m_randomNumberGenerator = randomNumberGenerator;
/// <summary>
/// Releases all resources used by this <see cref="ProbabilisticEnumeratorTElement"/> instance.
/// </summary>
public void Dispose()
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
public IEnumerator<TElement> GetEnumerator() => this;
/// <summary>
/// Returns an enumerator that yields a random element from the table.
/// </summary>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>
/// Returns true.
/// </summary>
public bool MoveNext() => true;
/// <summary>
/// Throws <see cref="NotSupportedException"/>.
/// </summary>
public void Reset() => new NotSupportedException();
private static ElementMetadata[] InitializeMetadata(IReadOnlyDictionary<TElement, int> elementWeights, int weightMultiplier, int heightPerRectangle)
var count = elementWeights.Count;
var elementMetadata = new ElementMetadata[count];
var index = 0;
var stackLarge = new Stack<KeyValuePair<int, int>>();
var stackSmall = new Stack<KeyValuePair<int, int>>();
foreach (var kvp in elementWeights)
var newWeight = (kvp.Value * weightMultiplier);
if (newWeight > heightPerRectangle)
stackLarge.Push(new KeyValuePair<int, int>(index++, newWeight));
else
stackSmall.Push(new KeyValuePair<int, int>(index++, newWeight));
while (0 < stackLarge.Count)
var largeItem = stackLarge.Pop();
var smallItem = stackSmall.Pop();
largeItem = new KeyValuePair<int, int>(largeItem.Key, (largeItem.Value - (heightPerRectangle - smallItem.Value)));
if (largeItem.Value > heightPerRectangle)
stackLarge.Push(largeItem);
else
stackSmall.Push(largeItem);
elementMetadata[--count] = new ElementMetadata(smallItem.Key, largeItem.Key, smallItem.Value);
while (0 < stackSmall.Count)
var smallItem = stackSmall.Pop();
elementMetadata[--count] = new ElementMetadata(smallItem.Key, smallItem.Key, heightPerRectangle);
return elementMetadata;
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => new ProbabilisticEnumerator<TElement>(elementWeights, randomNumberGenerator);
/// <summary>
/// A collection of methods that directly or indirectly augment the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
public static class ProbabilisticEnumerator
/// <summary>
/// Initializes a new instance of the <see cref="ProbabilisticEnumeratorTElement"/> class.
/// </summary>
/// <param name="elementWeights">The collection of element-to-weight pairs that defines the rules for the table.</param>
/// <param name="randomNumberGenerator">The source of random numbers that will be used to perform extract elements from the table.</param>
public static ProbabilisticEnumerator<TElement> New<TElement>(IReadOnlyDictionary<TElement, int> elementWeights, IUniformlyDistributedRandomNumberGenerator randomNumberGenerator) => ProbabilisticEnumerator<TElement>.New(elementWeights, randomNumberGenerator);
c# random
c# random
asked 5 mins ago


Kittoes0124Kittoes0124
7862620
7862620
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