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When the Haste spell ends on a creature, do attackers have advantage against that creature?

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When the Haste spell ends on a creature, do attackers have advantage against that creature?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)On the turn after Haste ends, can you use a reaction?On the turn after Haste ends, can you use a reaction?Does Fey Ancestry grant advantage on the save against Otto's Irresistible Dance?What happens with lethargy when Haste is cast again on a creature before first cast runs out?Can I use haste on an enemy to make them waste two turns?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?Can you magically fly while Paralyzed?Does paralysis prevent actions that don’t require movement?Is a slowed creature denied the action to break free from Hold Person spell?Can you use a readied action after Haste?Can Bigby's Hand attempt Strength and Dexterity saving throws?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








6












$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    4 hours ago

















6












$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    4 hours ago













6












6








6





$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$




The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?







dnd-5e spells advantage-and-disadvantage






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









V2Blast

27.5k597167




27.5k597167










asked 6 hours ago









GeorgeGeorge

866




866







  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    4 hours ago












  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    4 hours ago







1




1




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
4 hours ago




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
4 hours ago










1 Answer
1






active

oldest

votes


















16












$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    4 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    2 hours ago











  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    1 hour ago











Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









16












$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    4 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    2 hours ago











  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    1 hour ago















16












$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    4 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    2 hours ago











  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    1 hour ago













16












16








16





$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$



It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago









Vadruk

3,30821774




3,30821774










answered 6 hours ago









adoniesadonies

7372615




7372615







  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    4 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    2 hours ago











  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    1 hour ago












  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    4 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    2 hours ago











  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    1 hour ago







2




2




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
4 hours ago




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
4 hours ago












$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
2 hours ago





$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
2 hours ago













$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
1 hour ago




$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
1 hour ago

















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