How to bake one texture for one mesh with multiple textures blender 2.8Baking two textures into oneBaking multiple materials into one textureBlender Texture Bake ProblemsHow to use the textured material from a multi-mesh object onto a single mesh obj?How to bake multiple objects into one?How to swap the active image bake for multiple objectsImport Sketchup model/.obj file and bakeCycles, Materials Baked to Texture Lost ShadingHow to bake textures with compositing applied?Bake in Blender 2.8Combine Multiple Objects with Multiple Materials and Multiple Textures into ONEBaking doesn't update texture with 2.8

What if a revenant (monster) gains fire resistance?

Is there any references on the tensor product of presentable (1-)categories?

Removing files under particular conditions (number of files, file age)

New brakes for 90s road bike

Is it improper etiquette to ask your opponent what his/her rating is before the game?

Is this toilet slogan correct usage of the English language?

How to implement a feedback to keep the DC gain at zero for this conceptual passive filter?

Are the IPv6 address space and IPv4 address space completely disjoint?

Did Swami Prabhupada reject Advaita?

Loading commands from file

Creepy dinosaur pc game identification

L1 and Ln cache: when are they written?

What does chmod -u do?

Is it safe to use olive oil to clean the ear wax?

When were female captains banned from Starfleet?

Problem with TransformedDistribution

If infinitesimal transformations commute why dont the generators of the Lorentz group commute?

Store Credit Card Information in Password Manager?

Fear of getting stuck on one programming language / technology that is not used in my country

Did arcade monitors have same pixel aspect ratio as TV sets?

Reverse int within the 32-bit signed integer range: [−2^31, 2^31 − 1]

How should I respond when I lied about my education and the company finds out through background check?

250 Floor Tower

What was this official D&D 3.5e Lovecraft-flavored rulebook?



How to bake one texture for one mesh with multiple textures blender 2.8


Baking two textures into oneBaking multiple materials into one textureBlender Texture Bake ProblemsHow to use the textured material from a multi-mesh object onto a single mesh obj?How to bake multiple objects into one?How to swap the active image bake for multiple objectsImport Sketchup model/.obj file and bakeCycles, Materials Baked to Texture Lost ShadingHow to bake textures with compositing applied?Bake in Blender 2.8Combine Multiple Objects with Multiple Materials and Multiple Textures into ONEBaking doesn't update texture with 2.8













1












$begingroup$


I'm trying to perform material merging into one texture in accordance with the solutions:



Baking two textures into one
and
Baking multiple materials into one texture



But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



Could you kindly provide some steps to perform this task?



Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...










share|improve this question







New contributor




Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$
















    1












    $begingroup$


    I'm trying to perform material merging into one texture in accordance with the solutions:



    Baking two textures into one
    and
    Baking multiple materials into one texture



    But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



    Could you kindly provide some steps to perform this task?



    Thanks,
    ...I feel that it should be simple but hours spent and I was not lucky in this...










    share|improve this question







    New contributor




    Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      1












      1








      1





      $begingroup$


      I'm trying to perform material merging into one texture in accordance with the solutions:



      Baking two textures into one
      and
      Baking multiple materials into one texture



      But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



      Could you kindly provide some steps to perform this task?



      Thanks,
      ...I feel that it should be simple but hours spent and I was not lucky in this...










      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I'm trying to perform material merging into one texture in accordance with the solutions:



      Baking two textures into one
      and
      Baking multiple materials into one texture



      But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



      Could you kindly provide some steps to perform this task?



      Thanks,
      ...I feel that it should be simple but hours spent and I was not lucky in this...







      texture-baking






      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 hours ago









      SupaplexSupaplex

      61




      61




      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          1 Answer
          1






          active

          oldest

          votes


















          2












          $begingroup$

          Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



          In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
          In Blender 2.80 it is possible to edit two or more objects at the same time.



          Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



          Unwrap individual objects



          When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



          Pack UV Islands



          Now every UV island from every object should have its own UV Space and also roughly the same texel density.



          Individual Texture Spaces



          You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



          As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



          switch from Eevee to Cycles






          share|improve this answer











          $endgroup$












            Your Answer





            StackExchange.ifUsing("editor", function ()
            return StackExchange.using("mathjaxEditing", function ()
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            );
            );
            , "mathjax-editing");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "502"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );






            Supaplex is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135131%2fhow-to-bake-one-texture-for-one-mesh-with-multiple-textures-blender-2-8%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2












            $begingroup$

            Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



            In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
            In Blender 2.80 it is possible to edit two or more objects at the same time.



            Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



            Unwrap individual objects



            When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



            Pack UV Islands



            Now every UV island from every object should have its own UV Space and also roughly the same texel density.



            Individual Texture Spaces



            You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



            As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



            switch from Eevee to Cycles






            share|improve this answer











            $endgroup$

















              2












              $begingroup$

              Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



              In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
              In Blender 2.80 it is possible to edit two or more objects at the same time.



              Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



              Unwrap individual objects



              When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



              Pack UV Islands



              Now every UV island from every object should have its own UV Space and also roughly the same texel density.



              Individual Texture Spaces



              You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



              As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



              switch from Eevee to Cycles






              share|improve this answer











              $endgroup$















                2












                2








                2





                $begingroup$

                Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



                In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
                In Blender 2.80 it is possible to edit two or more objects at the same time.



                Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



                Unwrap individual objects



                When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



                Pack UV Islands



                Now every UV island from every object should have its own UV Space and also roughly the same texel density.



                Individual Texture Spaces



                You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



                As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



                switch from Eevee to Cycles






                share|improve this answer











                $endgroup$



                Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



                In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
                In Blender 2.80 it is possible to edit two or more objects at the same time.



                Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



                Unwrap individual objects



                When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



                Pack UV Islands



                Now every UV island from every object should have its own UV Space and also roughly the same texel density.



                Individual Texture Spaces



                You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



                As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



                switch from Eevee to Cycles







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 42 mins ago

























                answered 1 hour ago









                metaphor_setmetaphor_set

                4,2781717




                4,2781717




















                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.









                    draft saved

                    draft discarded


















                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.












                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.











                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.














                    Thanks for contributing an answer to Blender Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135131%2fhow-to-bake-one-texture-for-one-mesh-with-multiple-textures-blender-2-8%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    名間水力發電廠 目录 沿革 設施 鄰近設施 註釋 外部連結 导航菜单23°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.7113923°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.71139計畫概要原始内容臺灣第一座BOT 模式開發的水力發電廠-名間水力電廠名間水力發電廠 水利署首件BOT案原始内容《小檔案》名間電廠 首座BOT水力發電廠原始内容名間電廠BOT - 經濟部水利署中區水資源局

                    Prove that NP is closed under karp reduction?Space(n) not closed under Karp reductions - what about NTime(n)?Class P is closed under rotation?Prove or disprove that $NL$ is closed under polynomial many-one reductions$mathbfNC_2$ is closed under log-space reductionOn Karp reductionwhen can I know if a class (complexity) is closed under reduction (cook/karp)Check if class $PSPACE$ is closed under polyonomially space reductionIs NPSPACE also closed under polynomial-time reduction and under log-space reduction?Prove PSPACE is closed under complement?Prove PSPACE is closed under union?

                    Is my guitar’s action too high? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Strings too stiff on a recently purchased acoustic guitar | Cort AD880CEIs the action of my guitar really high?Μy little finger is too weak to play guitarWith guitar, how long should I give my fingers to strengthen / callous?When playing a fret the guitar sounds mutedPlaying (Barre) chords up the guitar neckI think my guitar strings are wound too tight and I can't play barre chordsF barre chord on an SG guitarHow to find to the right strings of a barre chord by feel?High action on higher fret on my steel acoustic guitar