Player's scoring using JavaScript The 2019 Stack Overflow Developer Survey Results Are In Unicorn Meta Zoo #1: Why another podcast? Announcing the arrival of Valued Associate #679: Cesar ManaraAbstraction for multiple connection methodsMy first-ever jQuery works, but it's not efficient. Any pointers?OO structure for holding and scoring exam dataThe Handy-Dandy Apocalypse AssistantHot Post-ato Guessing GameSimple object-oriented calculator - part 3C++ Quiz game w/questions in random orderI'm a newbie and I built a minesweeper game for node.js. Can some JS experts provide some feedback?Summarizing the score of a personality quizQuiz based learning system in Python
Can a flute soloist sit?
Why can't wing-mounted spoilers be used to steepen approaches?
1960s short story making fun of James Bond-style spy fiction
Accepted by European university, rejected by all American ones I applied to? Possible reasons?
Are spiders unable to hurt humans, especially very small spiders?
University's motivation for having tenure-track positions
Are there continuous functions who are the same in an interval but differ in at least one other point?
Why did Peik Lin say, "I'm not an animal"?
Can withdrawing asylum be illegal?
60's-70's movie: home appliances revolting against the owners
Did the new image of black hole confirm the general theory of relativity?
Presidential Pardon
Sort list of array linked objects by keys and values
My body leaves; my core can stay
Didn't get enough time to take a Coding Test - what to do now?
How to politely respond to generic emails requesting a PhD/job in my lab? Without wasting too much time
Button changing its text & action. Good or terrible?
Drawing vertical/oblique lines in Metrical tree (tikz-qtree, tipa)
What to do when moving next to a bird sanctuary with a loosely-domesticated cat?
Python - Fishing Simulator
Keeping a retro style to sci-fi spaceships?
Did the UK government pay "millions and millions of dollars" to try to snag Julian Assange?
Does Parliament hold absolute power in the UK?
How to support a colleague who finds meetings extremely tiring?
Player's scoring using JavaScript
The 2019 Stack Overflow Developer Survey Results Are In
Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraAbstraction for multiple connection methodsMy first-ever jQuery works, but it's not efficient. Any pointers?OO structure for holding and scoring exam dataThe Handy-Dandy Apocalypse AssistantHot Post-ato Guessing GameSimple object-oriented calculator - part 3C++ Quiz game w/questions in random orderI'm a newbie and I built a minesweeper game for node.js. Can some JS experts provide some feedback?Summarizing the score of a personality quizQuiz based learning system in Python
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Description:
- The questions are being showed in the console tap with player's score.
- It's questioning by prompt continually until the prompt input gets 'exit'.
- If the answer for each question is right then player's scores are counting up.
- But, if not then it shows the same question over and over until the answer is right.
var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;
Question.prototype.score = 0;
Question.prototype.playersAnswer;
Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);
Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);
Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();
else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';
Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");
var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();
do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;
while (q1.playersAnswer !== "exit");
Can you review it for best coding practices?
javascript object-oriented
$endgroup$
migrated from stackoverflow.com 1 hour ago
This question came from our site for professional and enthusiast programmers.
add a comment |
$begingroup$
Description:
- The questions are being showed in the console tap with player's score.
- It's questioning by prompt continually until the prompt input gets 'exit'.
- If the answer for each question is right then player's scores are counting up.
- But, if not then it shows the same question over and over until the answer is right.
var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;
Question.prototype.score = 0;
Question.prototype.playersAnswer;
Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);
Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);
Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();
else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';
Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");
var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();
do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;
while (q1.playersAnswer !== "exit");
Can you review it for best coding practices?
javascript object-oriented
$endgroup$
migrated from stackoverflow.com 1 hour ago
This question came from our site for professional and enthusiast programmers.
$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago
$begingroup$
None of the things you’re changing at runtime onQuestion.prototype
belong there. You can just use variables.
$endgroup$
– Ry-
1 hour ago
add a comment |
$begingroup$
Description:
- The questions are being showed in the console tap with player's score.
- It's questioning by prompt continually until the prompt input gets 'exit'.
- If the answer for each question is right then player's scores are counting up.
- But, if not then it shows the same question over and over until the answer is right.
var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;
Question.prototype.score = 0;
Question.prototype.playersAnswer;
Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);
Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);
Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();
else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';
Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");
var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();
do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;
while (q1.playersAnswer !== "exit");
Can you review it for best coding practices?
javascript object-oriented
$endgroup$
Description:
- The questions are being showed in the console tap with player's score.
- It's questioning by prompt continually until the prompt input gets 'exit'.
- If the answer for each question is right then player's scores are counting up.
- But, if not then it shows the same question over and over until the answer is right.
var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;
Question.prototype.score = 0;
Question.prototype.playersAnswer;
Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);
Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);
Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();
else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';
Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");
var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();
do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;
while (q1.playersAnswer !== "exit");
Can you review it for best coding practices?
javascript object-oriented
javascript object-oriented
edited 2 mins ago
Emma
1981215
1981215
asked 1 hour ago
tae ha
migrated from stackoverflow.com 1 hour ago
This question came from our site for professional and enthusiast programmers.
migrated from stackoverflow.com 1 hour ago
This question came from our site for professional and enthusiast programmers.
$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago
$begingroup$
None of the things you’re changing at runtime onQuestion.prototype
belong there. You can just use variables.
$endgroup$
– Ry-
1 hour ago
add a comment |
$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago
$begingroup$
None of the things you’re changing at runtime onQuestion.prototype
belong there. You can just use variables.
$endgroup$
– Ry-
1 hour ago
$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago
$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago
$begingroup$
None of the things you’re changing at runtime on
Question.prototype
belong there. You can just use variables.$endgroup$
– Ry-
1 hour ago
$begingroup$
None of the things you’re changing at runtime on
Question.prototype
belong there. You can just use variables.$endgroup$
– Ry-
1 hour ago
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "196"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
var $window = $(window),
onScroll = function(e)
var $elem = $('.new-login-left'),
docViewTop = $window.scrollTop(),
docViewBottom = docViewTop + $window.height(),
elemTop = $elem.offset().top,
elemBottom = elemTop + $elem.height();
if ((docViewTop elemBottom))
StackExchange.using('gps', function() StackExchange.gps.track('embedded_signup_form.view', location: 'question_page' ); );
$window.unbind('scroll', onScroll);
;
$window.on('scroll', onScroll);
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217368%2fplayers-scoring-using-javascript%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Code Review Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
var $window = $(window),
onScroll = function(e)
var $elem = $('.new-login-left'),
docViewTop = $window.scrollTop(),
docViewBottom = docViewTop + $window.height(),
elemTop = $elem.offset().top,
elemBottom = elemTop + $elem.height();
if ((docViewTop elemBottom))
StackExchange.using('gps', function() StackExchange.gps.track('embedded_signup_form.view', location: 'question_page' ); );
$window.unbind('scroll', onScroll);
;
$window.on('scroll', onScroll);
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217368%2fplayers-scoring-using-javascript%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
var $window = $(window),
onScroll = function(e)
var $elem = $('.new-login-left'),
docViewTop = $window.scrollTop(),
docViewBottom = docViewTop + $window.height(),
elemTop = $elem.offset().top,
elemBottom = elemTop + $elem.height();
if ((docViewTop elemBottom))
StackExchange.using('gps', function() StackExchange.gps.track('embedded_signup_form.view', location: 'question_page' ); );
$window.unbind('scroll', onScroll);
;
$window.on('scroll', onScroll);
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
var $window = $(window),
onScroll = function(e)
var $elem = $('.new-login-left'),
docViewTop = $window.scrollTop(),
docViewBottom = docViewTop + $window.height(),
elemTop = $elem.offset().top,
elemBottom = elemTop + $elem.height();
if ((docViewTop elemBottom))
StackExchange.using('gps', function() StackExchange.gps.track('embedded_signup_form.view', location: 'question_page' ); );
$window.unbind('scroll', onScroll);
;
$window.on('scroll', onScroll);
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
var $window = $(window),
onScroll = function(e)
var $elem = $('.new-login-left'),
docViewTop = $window.scrollTop(),
docViewBottom = docViewTop + $window.height(),
elemTop = $elem.offset().top,
elemBottom = elemTop + $elem.height();
if ((docViewTop elemBottom))
StackExchange.using('gps', function() StackExchange.gps.track('embedded_signup_form.view', location: 'question_page' ); );
$window.unbind('scroll', onScroll);
;
$window.on('scroll', onScroll);
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago
$begingroup$
None of the things you’re changing at runtime on
Question.prototype
belong there. You can just use variables.$endgroup$
– Ry-
1 hour ago