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Player's scoring using JavaScript



The 2019 Stack Overflow Developer Survey Results Are In
Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraAbstraction for multiple connection methodsMy first-ever jQuery works, but it's not efficient. Any pointers?OO structure for holding and scoring exam dataThe Handy-Dandy Apocalypse AssistantHot Post-ato Guessing GameSimple object-oriented calculator - part 3C++ Quiz game w/questions in random orderI'm a newbie and I built a minesweeper game for node.js. Can some JS experts provide some feedback?Summarizing the score of a personality quizQuiz based learning system in Python



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?










share|improve this question











$endgroup$



migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.

















  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago

















1












$begingroup$


Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?










share|improve this question











$endgroup$



migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.

















  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago













1












1








1





$begingroup$


Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?










share|improve this question











$endgroup$




Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?







javascript object-oriented






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 mins ago









Emma

1981215




1981215










asked 1 hour ago







tae ha











migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.









migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.













  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago
















  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago















$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago




$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago












$begingroup$
None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
$endgroup$
– Ry-
1 hour ago




$begingroup$
None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
$endgroup$
– Ry-
1 hour ago










0






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