Player's scoring using JavaScript The 2019 Stack Overflow Developer Survey Results Are In Unicorn Meta Zoo #1: Why another podcast? Announcing the arrival of Valued Associate #679: Cesar ManaraAbstraction for multiple connection methodsMy first-ever jQuery works, but it's not efficient. Any pointers?OO structure for holding and scoring exam dataThe Handy-Dandy Apocalypse AssistantHot Post-ato Guessing GameSimple object-oriented calculator - part 3C++ Quiz game w/questions in random orderI'm a newbie and I built a minesweeper game for node.js. Can some JS experts provide some feedback?Summarizing the score of a personality quizQuiz based learning system in Python

Can a flute soloist sit?

Why can't wing-mounted spoilers be used to steepen approaches?

1960s short story making fun of James Bond-style spy fiction

Accepted by European university, rejected by all American ones I applied to? Possible reasons?

Are spiders unable to hurt humans, especially very small spiders?

University's motivation for having tenure-track positions

Are there continuous functions who are the same in an interval but differ in at least one other point?

Why did Peik Lin say, "I'm not an animal"?

Can withdrawing asylum be illegal?

60's-70's movie: home appliances revolting against the owners

Did the new image of black hole confirm the general theory of relativity?

Presidential Pardon

Sort list of array linked objects by keys and values

My body leaves; my core can stay

Didn't get enough time to take a Coding Test - what to do now?

How to politely respond to generic emails requesting a PhD/job in my lab? Without wasting too much time

Button changing its text & action. Good or terrible?

Drawing vertical/oblique lines in Metrical tree (tikz-qtree, tipa)

What to do when moving next to a bird sanctuary with a loosely-domesticated cat?

Python - Fishing Simulator

Keeping a retro style to sci-fi spaceships?

Did the UK government pay "millions and millions of dollars" to try to snag Julian Assange?

Does Parliament hold absolute power in the UK?

How to support a colleague who finds meetings extremely tiring?



Player's scoring using JavaScript



The 2019 Stack Overflow Developer Survey Results Are In
Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraAbstraction for multiple connection methodsMy first-ever jQuery works, but it's not efficient. Any pointers?OO structure for holding and scoring exam dataThe Handy-Dandy Apocalypse AssistantHot Post-ato Guessing GameSimple object-oriented calculator - part 3C++ Quiz game w/questions in random orderI'm a newbie and I built a minesweeper game for node.js. Can some JS experts provide some feedback?Summarizing the score of a personality quizQuiz based learning system in Python



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?










share|improve this question











$endgroup$



migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.

















  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago

















1












$begingroup$


Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?










share|improve this question











$endgroup$



migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.

















  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago













1












1








1





$begingroup$


Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?










share|improve this question











$endgroup$




Description:



  • The questions are being showed in the console tap with player's score.

  • It's questioning by prompt continually until the prompt input gets 'exit'.

  • If the answer for each question is right then player's scores are counting up.

  • But, if not then it shows the same question over and over until the answer is right.

var Question = function(question,answers,correctAnswer)
this.question = question;
this.answers = answers;
this.correctAnswer = correctAnswer;

Question.prototype.score = 0;
Question.prototype.playersAnswer;

Question.prototype.logAll = function()
console.log(this.question);
for(var i = 0; i < this.answers.length; i++)
console.log(i + " : " + this.answers[i]);


Question.prototype.askQuestions = function()
Question.prototype.playersAnswer = prompt(this.question);

Question.prototype.checkIfRight = function ()
if(this.correctAnswer === Question.prototype.playersAnswer)
console.log("Correct Answer!");
Question.prototype.score++;
Question.prototype.logScore();

else if(Question.prototype.playersAnswer === "exit")return 0;
else
console.log("Wrong! Try again :)");
Question.prototype.logScore();
return 'w';


Question.prototype.logScore = function()
console.log("Your Score : " + Question.prototype.score
+ "n---------------------------------");


var q1 = new Question('What is the name of the course's teacher?',['John','Baek','Jonas'],'2');
var q2 = new Question('Is JavaScript the coolest language in the world?',['Yes','No'],'0');
var q3 = new Question('What language are you gonna learn about after?',
['C++','C','Java','Python','Node.js'],'4');
var questions = [q1,q2,q3];
function init()
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
questions[n].checkIfRight();



do
var n = Math.floor(Math.random() * 3);
questions[n].logAll();
questions[n].askQuestions();
while(questions[n].checkIfRight() === 'w')
questions[n].logAll();
questions[].askQuestions();
;

while (q1.playersAnswer !== "exit");


Can you review it for best coding practices?







javascript object-oriented






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 mins ago









Emma

1981215




1981215










asked 1 hour ago







tae ha











migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.









migrated from stackoverflow.com 1 hour ago


This question came from our site for professional and enthusiast programmers.













  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago
















  • $begingroup$
    You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
    $endgroup$
    – Todor Dimov
    1 hour ago










  • $begingroup$
    None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
    $endgroup$
    – Ry-
    1 hour ago















$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago




$begingroup$
You can instal ESLint in your project, ESLint is a standard used by the biggest companies which use JavaScript. ESLint will throw warnings and errors which will tell you how to format and write your code by the standard, gives you suggestions and links with examples how is wrong and how is right to write your code and format it. You can learn more here: eslint.org I hope that helps, my JavaScript improved a lot after I started using the linting feature in all of my projects.
$endgroup$
– Todor Dimov
1 hour ago












$begingroup$
None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
$endgroup$
– Ry-
1 hour ago




$begingroup$
None of the things you’re changing at runtime on Question.prototype belong there. You can just use variables.
$endgroup$
– Ry-
1 hour ago










0






active

oldest

votes












Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "196"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217368%2fplayers-scoring-using-javascript%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown
























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes















draft saved

draft discarded
















































Thanks for contributing an answer to Code Review Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217368%2fplayers-scoring-using-javascript%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

名間水力發電廠 目录 沿革 設施 鄰近設施 註釋 外部連結 导航菜单23°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.7113923°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.71139計畫概要原始内容臺灣第一座BOT 模式開發的水力發電廠-名間水力電廠名間水力發電廠 水利署首件BOT案原始内容《小檔案》名間電廠 首座BOT水力發電廠原始内容名間電廠BOT - 經濟部水利署中區水資源局

Prove that NP is closed under karp reduction?Space(n) not closed under Karp reductions - what about NTime(n)?Class P is closed under rotation?Prove or disprove that $NL$ is closed under polynomial many-one reductions$mathbfNC_2$ is closed under log-space reductionOn Karp reductionwhen can I know if a class (complexity) is closed under reduction (cook/karp)Check if class $PSPACE$ is closed under polyonomially space reductionIs NPSPACE also closed under polynomial-time reduction and under log-space reduction?Prove PSPACE is closed under complement?Prove PSPACE is closed under union?

Is my guitar’s action too high? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Strings too stiff on a recently purchased acoustic guitar | Cort AD880CEIs the action of my guitar really high?Μy little finger is too weak to play guitarWith guitar, how long should I give my fingers to strengthen / callous?When playing a fret the guitar sounds mutedPlaying (Barre) chords up the guitar neckI think my guitar strings are wound too tight and I can't play barre chordsF barre chord on an SG guitarHow to find to the right strings of a barre chord by feel?High action on higher fret on my steel acoustic guitar