Generic Singly-Linked List implementationSorted trie implementation in CDesigning function prototypes for a singly-linked list API in CSimple Linked ListGeneric singly linked list using the C++11 standardInsert a Node at the Tail of a Linked ListSingly linked list RemoveBefore() methodSingly Linked List “Strange sorting” exerciseConverting a 2D Array into a 2D Linked ListLeetcode #146. LRUCache solution in Java (Doubly Linked List + HashMap)Implementation of Singly Linked List

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Generic Singly-Linked List implementation


Sorted trie implementation in CDesigning function prototypes for a singly-linked list API in CSimple Linked ListGeneric singly linked list using the C++11 standardInsert a Node at the Tail of a Linked ListSingly linked list RemoveBefore() methodSingly Linked List “Strange sorting” exerciseConverting a 2D Array into a 2D Linked ListLeetcode #146. LRUCache solution in Java (Doubly Linked List + HashMap)Implementation of Singly Linked List













0












$begingroup$


I'm looking for some feedback regarding my implementation of a generic singly-linked list in C#. I'm also looking for some tips on how to implement other techniques such as using IEnumerable or other .NET interfaces I'm currently not aware of.



Node.cs





using System; 
namespace SinglyLinkedLists

public class Node<T>

private Node<T> _next;
private T _data;

public Node<T> next
get return _next;
set _next = value;


public T data
get return _data;
set _data = value;


public Node(T newData)
this._data = newData;
this._next = null;


public static void printNodes(Node<T> head)
Node<T> currentNode = head;
while (currentNode != null)
Console.WriteLine(currentNode.data);
currentNode = currentNode.next;






SinglyLinkedLists.cs



using System; 
namespace SinglyLinkedLists

public class SinglyLinkedLists<T>

private Node<T> head;
private Node<T> previous;
private Node<T> current;
private Node<T> tail;

private int numberOfNodes = 0;

public SinglyLinkedLists()

head = null;
previous = null;
current = null;
tail = null;


public void PrintList()
Node<T> current = head;
while (current != null)
Console.WriteLine(current.data);
current = current.next;



public void AddLast(T data)
Node<T> newNode = new Node<T>(data);
if (tail == null)
head = tail = newNode;

else
tail.next = newNode;
tail = newNode;

numberOfNodes++;


public void AddLastTwo(T data)
Node<T> newNode = new Node<T>(data);

if (head == null)
head = newNode;

else
current = head;
while (current.next != null)
current = current.next;

current.next = newNode;

numberOfNodes++;


public void RemoveNode(T data)
Node<T> nodeToRemove = new Node<T>(data);
current = head;

if(head.data.Equals(nodeToRemove.data))
current = head.next;
head = current;

else
while (current != null)
if (current.data.Equals(nodeToRemove.data))
previous.next = current.next;
current = previous;

else
previous = current;
current = current.next;



numberOfNodes--;


public int ListSize()
return numberOfNodes;


public bool InList(T data)
Node<T> nodeToLookFor = new Node<T>(data);
Node<T> current = head;
while (current != null)
if (current.data.Equals(nodeToLookFor.data))
return true;

current = current.next;

return false;













share|improve this question









New contributor




THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    I'm also looking for some tips on how to implement [..] - You should remove this request from your question as it makes it off-topic because we are not implementing new features for you. But if you already know about IEnumerable why don't you add it yourself?
    $endgroup$
    – t3chb0t
    1 min ago















0












$begingroup$


I'm looking for some feedback regarding my implementation of a generic singly-linked list in C#. I'm also looking for some tips on how to implement other techniques such as using IEnumerable or other .NET interfaces I'm currently not aware of.



Node.cs





using System; 
namespace SinglyLinkedLists

public class Node<T>

private Node<T> _next;
private T _data;

public Node<T> next
get return _next;
set _next = value;


public T data
get return _data;
set _data = value;


public Node(T newData)
this._data = newData;
this._next = null;


public static void printNodes(Node<T> head)
Node<T> currentNode = head;
while (currentNode != null)
Console.WriteLine(currentNode.data);
currentNode = currentNode.next;






SinglyLinkedLists.cs



using System; 
namespace SinglyLinkedLists

public class SinglyLinkedLists<T>

private Node<T> head;
private Node<T> previous;
private Node<T> current;
private Node<T> tail;

private int numberOfNodes = 0;

public SinglyLinkedLists()

head = null;
previous = null;
current = null;
tail = null;


public void PrintList()
Node<T> current = head;
while (current != null)
Console.WriteLine(current.data);
current = current.next;



public void AddLast(T data)
Node<T> newNode = new Node<T>(data);
if (tail == null)
head = tail = newNode;

else
tail.next = newNode;
tail = newNode;

numberOfNodes++;


public void AddLastTwo(T data)
Node<T> newNode = new Node<T>(data);

if (head == null)
head = newNode;

else
current = head;
while (current.next != null)
current = current.next;

current.next = newNode;

numberOfNodes++;


public void RemoveNode(T data)
Node<T> nodeToRemove = new Node<T>(data);
current = head;

if(head.data.Equals(nodeToRemove.data))
current = head.next;
head = current;

else
while (current != null)
if (current.data.Equals(nodeToRemove.data))
previous.next = current.next;
current = previous;

else
previous = current;
current = current.next;



numberOfNodes--;


public int ListSize()
return numberOfNodes;


public bool InList(T data)
Node<T> nodeToLookFor = new Node<T>(data);
Node<T> current = head;
while (current != null)
if (current.data.Equals(nodeToLookFor.data))
return true;

current = current.next;

return false;













share|improve this question









New contributor




THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    I'm also looking for some tips on how to implement [..] - You should remove this request from your question as it makes it off-topic because we are not implementing new features for you. But if you already know about IEnumerable why don't you add it yourself?
    $endgroup$
    – t3chb0t
    1 min ago













0












0








0





$begingroup$


I'm looking for some feedback regarding my implementation of a generic singly-linked list in C#. I'm also looking for some tips on how to implement other techniques such as using IEnumerable or other .NET interfaces I'm currently not aware of.



Node.cs





using System; 
namespace SinglyLinkedLists

public class Node<T>

private Node<T> _next;
private T _data;

public Node<T> next
get return _next;
set _next = value;


public T data
get return _data;
set _data = value;


public Node(T newData)
this._data = newData;
this._next = null;


public static void printNodes(Node<T> head)
Node<T> currentNode = head;
while (currentNode != null)
Console.WriteLine(currentNode.data);
currentNode = currentNode.next;






SinglyLinkedLists.cs



using System; 
namespace SinglyLinkedLists

public class SinglyLinkedLists<T>

private Node<T> head;
private Node<T> previous;
private Node<T> current;
private Node<T> tail;

private int numberOfNodes = 0;

public SinglyLinkedLists()

head = null;
previous = null;
current = null;
tail = null;


public void PrintList()
Node<T> current = head;
while (current != null)
Console.WriteLine(current.data);
current = current.next;



public void AddLast(T data)
Node<T> newNode = new Node<T>(data);
if (tail == null)
head = tail = newNode;

else
tail.next = newNode;
tail = newNode;

numberOfNodes++;


public void AddLastTwo(T data)
Node<T> newNode = new Node<T>(data);

if (head == null)
head = newNode;

else
current = head;
while (current.next != null)
current = current.next;

current.next = newNode;

numberOfNodes++;


public void RemoveNode(T data)
Node<T> nodeToRemove = new Node<T>(data);
current = head;

if(head.data.Equals(nodeToRemove.data))
current = head.next;
head = current;

else
while (current != null)
if (current.data.Equals(nodeToRemove.data))
previous.next = current.next;
current = previous;

else
previous = current;
current = current.next;



numberOfNodes--;


public int ListSize()
return numberOfNodes;


public bool InList(T data)
Node<T> nodeToLookFor = new Node<T>(data);
Node<T> current = head;
while (current != null)
if (current.data.Equals(nodeToLookFor.data))
return true;

current = current.next;

return false;













share|improve this question









New contributor




THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I'm looking for some feedback regarding my implementation of a generic singly-linked list in C#. I'm also looking for some tips on how to implement other techniques such as using IEnumerable or other .NET interfaces I'm currently not aware of.



Node.cs





using System; 
namespace SinglyLinkedLists

public class Node<T>

private Node<T> _next;
private T _data;

public Node<T> next
get return _next;
set _next = value;


public T data
get return _data;
set _data = value;


public Node(T newData)
this._data = newData;
this._next = null;


public static void printNodes(Node<T> head)
Node<T> currentNode = head;
while (currentNode != null)
Console.WriteLine(currentNode.data);
currentNode = currentNode.next;






SinglyLinkedLists.cs



using System; 
namespace SinglyLinkedLists

public class SinglyLinkedLists<T>

private Node<T> head;
private Node<T> previous;
private Node<T> current;
private Node<T> tail;

private int numberOfNodes = 0;

public SinglyLinkedLists()

head = null;
previous = null;
current = null;
tail = null;


public void PrintList()
Node<T> current = head;
while (current != null)
Console.WriteLine(current.data);
current = current.next;



public void AddLast(T data)
Node<T> newNode = new Node<T>(data);
if (tail == null)
head = tail = newNode;

else
tail.next = newNode;
tail = newNode;

numberOfNodes++;


public void AddLastTwo(T data)
Node<T> newNode = new Node<T>(data);

if (head == null)
head = newNode;

else
current = head;
while (current.next != null)
current = current.next;

current.next = newNode;

numberOfNodes++;


public void RemoveNode(T data)
Node<T> nodeToRemove = new Node<T>(data);
current = head;

if(head.data.Equals(nodeToRemove.data))
current = head.next;
head = current;

else
while (current != null)
if (current.data.Equals(nodeToRemove.data))
previous.next = current.next;
current = previous;

else
previous = current;
current = current.next;



numberOfNodes--;


public int ListSize()
return numberOfNodes;


public bool InList(T data)
Node<T> nodeToLookFor = new Node<T>(data);
Node<T> current = head;
while (current != null)
if (current.data.Equals(nodeToLookFor.data))
return true;

current = current.next;

return false;










c# beginner .net linked-list






share|improve this question









New contributor




THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 3 mins ago









esote

2,83111038




2,83111038






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Check out our Code of Conduct.









asked 16 mins ago









THExLONExCUBANTHExLONExCUBAN

1




1




New contributor




THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






THExLONExCUBAN is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    I'm also looking for some tips on how to implement [..] - You should remove this request from your question as it makes it off-topic because we are not implementing new features for you. But if you already know about IEnumerable why don't you add it yourself?
    $endgroup$
    – t3chb0t
    1 min ago
















  • $begingroup$
    I'm also looking for some tips on how to implement [..] - You should remove this request from your question as it makes it off-topic because we are not implementing new features for you. But if you already know about IEnumerable why don't you add it yourself?
    $endgroup$
    – t3chb0t
    1 min ago















$begingroup$
I'm also looking for some tips on how to implement [..] - You should remove this request from your question as it makes it off-topic because we are not implementing new features for you. But if you already know about IEnumerable why don't you add it yourself?
$endgroup$
– t3chb0t
1 min ago




$begingroup$
I'm also looking for some tips on how to implement [..] - You should remove this request from your question as it makes it off-topic because we are not implementing new features for you. But if you already know about IEnumerable why don't you add it yourself?
$endgroup$
– t3chb0t
1 min ago










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