What is the rarity of this homebrew magic staff, “Blackthorn”?What Should Be The Rarity Rating Of This Homebrew Item?Is this homebrew hûthvír-like weapon balanced?Is this homebrew paralysing dagger balanced?Is this homebrew elemental spear balanced?Does a wand user know how many charges remain?Which spell casting level do you use when casting spells with a Staff of Power?Can the Staff of Magi explode when it recharges?Staff of Defense total AC and Shield StackingWhat rarity would the Staff of Defense be?Is the charge cost of Wall of Ice an error in the description of the Staff of Frost?

What options are left, if Britain cannot decide?

Why did it take so long to abandon sail after steamships were demonstrated?

Have researchers managed to "reverse time"? If so, what does that mean for physics?

What are substitutions for coconut in curry?

If curse and magic is two sides of the same coin, why the former is forbidden?

Life insurance that covers only simultaneous/dual deaths

What's the meaning of “spike” in the context of “adrenaline spike”?

Is it possible to upcast ritual spells?

If I can solve Sudoku can I solve Travelling Salesman Problem(TSP)? If yes, how?

Happy pi day, everyone!

Instead of Universal Basic Income, why not Universal Basic NEEDS?

Python if-else code style for reduced code for rounding floats

Who is flying the vertibirds?

How to deal with a cynical class?

Should we release the security issues we found in our product as CVE or we can just update those on weekly release notes?

how to draw discrete time diagram in tikz

How could a scammer know the apps on my phone / iTunes account?

Time travel from stationary position?

How do anti-virus programs start at Windows boot?

What did Alexander Pope mean by "Expletives their feeble Aid do join"?

PTIJ: Who should I vote for? (21st Knesset Edition)

Could the Saturn V actually have launched astronauts around Venus?

SOQL: Populate a Literal List in WHERE IN Clause

My adviser wants to be the first author



What is the rarity of this homebrew magic staff, “Blackthorn”?


What Should Be The Rarity Rating Of This Homebrew Item?Is this homebrew hûthvír-like weapon balanced?Is this homebrew paralysing dagger balanced?Is this homebrew elemental spear balanced?Does a wand user know how many charges remain?Which spell casting level do you use when casting spells with a Staff of Power?Can the Staff of Magi explode when it recharges?Staff of Defense total AC and Shield StackingWhat rarity would the Staff of Defense be?Is the charge cost of Wall of Ice an error in the description of the Staff of Frost?













4












$begingroup$


I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:



  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand cantrip (0 charges)


Blackthorn



Requires attunement by a cleric, druid, or warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage, but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges that can be used for the following abilities.
Once per turn, the user can take 1 of the following actions while
holding the staff:



  • Thorny Grasp. When you hit with a melee attack using the staff, you
    can expend 1 charge to grapple a target. On a successful hit, the
    tangle of thorny branches at the end of the staff forms a large hand
    and grasps the target. If the target is large or smaller, it is
    grapped (escape DC 17) and restrained until the grapple ends. On
    subsequent turns, while restraining the target with at least one hand
    holding the staff, you can use a bonus action to deal 1d6 piercing
    damage. Until this restraint ends, the user can't use the staff on
    another target.


  • Death’s Touch. When you hit a creature with a melee attack using the
    staff, you can expend 3 charges to force the target to
    make a DC 17 Constitution saving throw. On a failure, the target takes
    an extra 4d6 necrotic damage, and you regain a number of Hit Points
    equal to half that necrotic damage. This property can't be used again
    until the next dawn.


  • Helpful Hand. You can use your action to control the hand and perform
    simple tasks with a reach of 10 feet. The hand can't wield a weapon,
    activate magical items, or carry more than 30 pounds. This maneuver
    does not use any charges.


The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Is my estimation correct? Would lowering the DC to 15 from 17 also lower the rarity?










share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    "Would lowering the DC to 15 from 17 also lower the rarity?" - Is this part of the question asking about the DC of both Thorny Grasp and Death's Touch?
    $endgroup$
    – V2Blast
    17 mins ago















4












$begingroup$


I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:



  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand cantrip (0 charges)


Blackthorn



Requires attunement by a cleric, druid, or warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage, but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges that can be used for the following abilities.
Once per turn, the user can take 1 of the following actions while
holding the staff:



  • Thorny Grasp. When you hit with a melee attack using the staff, you
    can expend 1 charge to grapple a target. On a successful hit, the
    tangle of thorny branches at the end of the staff forms a large hand
    and grasps the target. If the target is large or smaller, it is
    grapped (escape DC 17) and restrained until the grapple ends. On
    subsequent turns, while restraining the target with at least one hand
    holding the staff, you can use a bonus action to deal 1d6 piercing
    damage. Until this restraint ends, the user can't use the staff on
    another target.


  • Death’s Touch. When you hit a creature with a melee attack using the
    staff, you can expend 3 charges to force the target to
    make a DC 17 Constitution saving throw. On a failure, the target takes
    an extra 4d6 necrotic damage, and you regain a number of Hit Points
    equal to half that necrotic damage. This property can't be used again
    until the next dawn.


  • Helpful Hand. You can use your action to control the hand and perform
    simple tasks with a reach of 10 feet. The hand can't wield a weapon,
    activate magical items, or carry more than 30 pounds. This maneuver
    does not use any charges.


The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Is my estimation correct? Would lowering the DC to 15 from 17 also lower the rarity?










share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    "Would lowering the DC to 15 from 17 also lower the rarity?" - Is this part of the question asking about the DC of both Thorny Grasp and Death's Touch?
    $endgroup$
    – V2Blast
    17 mins ago













4












4








4





$begingroup$


I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:



  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand cantrip (0 charges)


Blackthorn



Requires attunement by a cleric, druid, or warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage, but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges that can be used for the following abilities.
Once per turn, the user can take 1 of the following actions while
holding the staff:



  • Thorny Grasp. When you hit with a melee attack using the staff, you
    can expend 1 charge to grapple a target. On a successful hit, the
    tangle of thorny branches at the end of the staff forms a large hand
    and grasps the target. If the target is large or smaller, it is
    grapped (escape DC 17) and restrained until the grapple ends. On
    subsequent turns, while restraining the target with at least one hand
    holding the staff, you can use a bonus action to deal 1d6 piercing
    damage. Until this restraint ends, the user can't use the staff on
    another target.


  • Death’s Touch. When you hit a creature with a melee attack using the
    staff, you can expend 3 charges to force the target to
    make a DC 17 Constitution saving throw. On a failure, the target takes
    an extra 4d6 necrotic damage, and you regain a number of Hit Points
    equal to half that necrotic damage. This property can't be used again
    until the next dawn.


  • Helpful Hand. You can use your action to control the hand and perform
    simple tasks with a reach of 10 feet. The hand can't wield a weapon,
    activate magical items, or carry more than 30 pounds. This maneuver
    does not use any charges.


The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Is my estimation correct? Would lowering the DC to 15 from 17 also lower the rarity?










share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:



  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand cantrip (0 charges)


Blackthorn



Requires attunement by a cleric, druid, or warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage, but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges that can be used for the following abilities.
Once per turn, the user can take 1 of the following actions while
holding the staff:



  • Thorny Grasp. When you hit with a melee attack using the staff, you
    can expend 1 charge to grapple a target. On a successful hit, the
    tangle of thorny branches at the end of the staff forms a large hand
    and grasps the target. If the target is large or smaller, it is
    grapped (escape DC 17) and restrained until the grapple ends. On
    subsequent turns, while restraining the target with at least one hand
    holding the staff, you can use a bonus action to deal 1d6 piercing
    damage. Until this restraint ends, the user can't use the staff on
    another target.


  • Death’s Touch. When you hit a creature with a melee attack using the
    staff, you can expend 3 charges to force the target to
    make a DC 17 Constitution saving throw. On a failure, the target takes
    an extra 4d6 necrotic damage, and you regain a number of Hit Points
    equal to half that necrotic damage. This property can't be used again
    until the next dawn.


  • Helpful Hand. You can use your action to control the hand and perform
    simple tasks with a reach of 10 feet. The hand can't wield a weapon,
    activate magical items, or carry more than 30 pounds. This maneuver
    does not use any charges.


The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Is my estimation correct? Would lowering the DC to 15 from 17 also lower the rarity?







dnd-5e magic-items homebrew






share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 17 mins ago









V2Blast

24.6k383155




24.6k383155






New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 8 hours ago









Unaligned OozeUnaligned Ooze

212




212




New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    "Would lowering the DC to 15 from 17 also lower the rarity?" - Is this part of the question asking about the DC of both Thorny Grasp and Death's Touch?
    $endgroup$
    – V2Blast
    17 mins ago












  • 1




    $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    "Would lowering the DC to 15 from 17 also lower the rarity?" - Is this part of the question asking about the DC of both Thorny Grasp and Death's Touch?
    $endgroup$
    – V2Blast
    17 mins ago







1




1




$begingroup$
Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
$endgroup$
– Sdjz
8 hours ago




$begingroup$
Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
$endgroup$
– Sdjz
8 hours ago












$begingroup$
"Would lowering the DC to 15 from 17 also lower the rarity?" - Is this part of the question asking about the DC of both Thorny Grasp and Death's Touch?
$endgroup$
– V2Blast
17 mins ago




$begingroup$
"Would lowering the DC to 15 from 17 also lower the rarity?" - Is this part of the question asking about the DC of both Thorny Grasp and Death's Touch?
$endgroup$
– V2Blast
17 mins ago










1 Answer
1






active

oldest

votes


















11












$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power (Very Rare).



The Staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    6 hours ago










Your Answer





StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);






Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.









draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143230%2fwhat-is-the-rarity-of-this-homebrew-magic-staff-blackthorn%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









11












$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power (Very Rare).



The Staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    6 hours ago















11












$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power (Very Rare).



The Staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    6 hours ago













11












11








11





$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power (Very Rare).



The Staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer











$endgroup$



Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power (Very Rare).



The Staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.







share|improve this answer














share|improve this answer



share|improve this answer








edited 16 mins ago









V2Blast

24.6k383155




24.6k383155










answered 8 hours ago









NautArchNautArch

59.7k8214398




59.7k8214398







  • 2




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    6 hours ago












  • 2




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    6 hours ago







2




2




$begingroup$
I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
$endgroup$
– Unaligned Ooze
6 hours ago




$begingroup$
I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
$endgroup$
– Unaligned Ooze
6 hours ago










Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.









draft saved

draft discarded


















Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.












Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.











Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.














Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143230%2fwhat-is-the-rarity-of-this-homebrew-magic-staff-blackthorn%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

名間水力發電廠 目录 沿革 設施 鄰近設施 註釋 外部連結 导航菜单23°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.7113923°50′10″N 120°42′41″E / 23.83611°N 120.71139°E / 23.83611; 120.71139計畫概要原始内容臺灣第一座BOT 模式開發的水力發電廠-名間水力電廠名間水力發電廠 水利署首件BOT案原始内容《小檔案》名間電廠 首座BOT水力發電廠原始内容名間電廠BOT - 經濟部水利署中區水資源局

Prove that NP is closed under karp reduction?Space(n) not closed under Karp reductions - what about NTime(n)?Class P is closed under rotation?Prove or disprove that $NL$ is closed under polynomial many-one reductions$mathbfNC_2$ is closed under log-space reductionOn Karp reductionwhen can I know if a class (complexity) is closed under reduction (cook/karp)Check if class $PSPACE$ is closed under polyonomially space reductionIs NPSPACE also closed under polynomial-time reduction and under log-space reduction?Prove PSPACE is closed under complement?Prove PSPACE is closed under union?

Is my guitar’s action too high? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Strings too stiff on a recently purchased acoustic guitar | Cort AD880CEIs the action of my guitar really high?Μy little finger is too weak to play guitarWith guitar, how long should I give my fingers to strengthen / callous?When playing a fret the guitar sounds mutedPlaying (Barre) chords up the guitar neckI think my guitar strings are wound too tight and I can't play barre chordsF barre chord on an SG guitarHow to find to the right strings of a barre chord by feel?High action on higher fret on my steel acoustic guitar