Can a 1st-level character have an ability score above 18? The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)What is the statistically superior character creation method, twelve 3d6 or six 4d6?Is it better to take the array and be Joe Average, or to roll for the odds of getting on average better scores?Is dice stat rolling still legal in the Adventurer's League?Do you improve your ability score at every level?What reason has been given for the “standard array” being lower than the expected average from the rolled method?Determining item ability scores for an intelligent item from the book of Eldritch MightWhat are the considerations and balancing implications for not using the highest ability score available as the main combat stat?Help Modeling 5e Stat “Party Draft Pool” in AnydiceUsing 3d6 versus d20 for skill checks vis-à-vis advantage and LuckyHow do you make an Int- or Wis-based character with only 3 Con viable with 30-35 hp at level 6?

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Can a 1st-level character have an ability score above 18?



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)What is the statistically superior character creation method, twelve 3d6 or six 4d6?Is it better to take the array and be Joe Average, or to roll for the odds of getting on average better scores?Is dice stat rolling still legal in the Adventurer's League?Do you improve your ability score at every level?What reason has been given for the “standard array” being lower than the expected average from the rolled method?Determining item ability scores for an intelligent item from the book of Eldritch MightWhat are the considerations and balancing implications for not using the highest ability score available as the main combat stat?Help Modeling 5e Stat “Party Draft Pool” in AnydiceUsing 3d6 versus d20 for skill checks vis-à-vis advantage and LuckyHow do you make an Int- or Wis-based character with only 3 Con viable with 30-35 hp at level 6?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3












$begingroup$


I was playing with a DM that says the rules state that you cannot have a 1st-level character with an ability score above 18. I didn't want to argue so I made it work. I cannot find that rule anywhere.



We are using the "roll 4d6 for each ability score, drop the lowest" method of generating ability scores.



Is there a rule that states a 1st-level character cannot have an ability score above 18?










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Welcome to RPGSE. Depends on the system. Please add a system-and-edition tag to your question to allow people to answer it.
    $endgroup$
    – vicky_molokh
    1 hour ago






  • 2




    $begingroup$
    What abiltiy score generation method is your group using?
    $endgroup$
    – V2Blast
    1 hour ago










  • $begingroup$
    We are using 4d6 for each ability score drop the lowest
    $endgroup$
    – Bryan
    59 mins ago

















3












$begingroup$


I was playing with a DM that says the rules state that you cannot have a 1st-level character with an ability score above 18. I didn't want to argue so I made it work. I cannot find that rule anywhere.



We are using the "roll 4d6 for each ability score, drop the lowest" method of generating ability scores.



Is there a rule that states a 1st-level character cannot have an ability score above 18?










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Welcome to RPGSE. Depends on the system. Please add a system-and-edition tag to your question to allow people to answer it.
    $endgroup$
    – vicky_molokh
    1 hour ago






  • 2




    $begingroup$
    What abiltiy score generation method is your group using?
    $endgroup$
    – V2Blast
    1 hour ago










  • $begingroup$
    We are using 4d6 for each ability score drop the lowest
    $endgroup$
    – Bryan
    59 mins ago













3












3








3





$begingroup$


I was playing with a DM that says the rules state that you cannot have a 1st-level character with an ability score above 18. I didn't want to argue so I made it work. I cannot find that rule anywhere.



We are using the "roll 4d6 for each ability score, drop the lowest" method of generating ability scores.



Is there a rule that states a 1st-level character cannot have an ability score above 18?










share|improve this question











$endgroup$




I was playing with a DM that says the rules state that you cannot have a 1st-level character with an ability score above 18. I didn't want to argue so I made it work. I cannot find that rule anywhere.



We are using the "roll 4d6 for each ability score, drop the lowest" method of generating ability scores.



Is there a rule that states a 1st-level character cannot have an ability score above 18?







dnd-5e character-creation ability-scores






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 56 mins ago









V2Blast

26.8k593163




26.8k593163










asked 1 hour ago









BryanBryan

1456




1456







  • 2




    $begingroup$
    Welcome to RPGSE. Depends on the system. Please add a system-and-edition tag to your question to allow people to answer it.
    $endgroup$
    – vicky_molokh
    1 hour ago






  • 2




    $begingroup$
    What abiltiy score generation method is your group using?
    $endgroup$
    – V2Blast
    1 hour ago










  • $begingroup$
    We are using 4d6 for each ability score drop the lowest
    $endgroup$
    – Bryan
    59 mins ago












  • 2




    $begingroup$
    Welcome to RPGSE. Depends on the system. Please add a system-and-edition tag to your question to allow people to answer it.
    $endgroup$
    – vicky_molokh
    1 hour ago






  • 2




    $begingroup$
    What abiltiy score generation method is your group using?
    $endgroup$
    – V2Blast
    1 hour ago










  • $begingroup$
    We are using 4d6 for each ability score drop the lowest
    $endgroup$
    – Bryan
    59 mins ago







2




2




$begingroup$
Welcome to RPGSE. Depends on the system. Please add a system-and-edition tag to your question to allow people to answer it.
$endgroup$
– vicky_molokh
1 hour ago




$begingroup$
Welcome to RPGSE. Depends on the system. Please add a system-and-edition tag to your question to allow people to answer it.
$endgroup$
– vicky_molokh
1 hour ago




2




2




$begingroup$
What abiltiy score generation method is your group using?
$endgroup$
– V2Blast
1 hour ago




$begingroup$
What abiltiy score generation method is your group using?
$endgroup$
– V2Blast
1 hour ago












$begingroup$
We are using 4d6 for each ability score drop the lowest
$endgroup$
– Bryan
59 mins ago




$begingroup$
We are using 4d6 for each ability score drop the lowest
$endgroup$
– Bryan
59 mins ago










1 Answer
1






active

oldest

votes


















6












$begingroup$

There is no such official rule.



Chapter 1 of the PHB/basic rules, titled "Step-by-Step Characters", lists how to determine ability scores in step 3 (italics added for emphasis):




You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.



Now take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice.




Using the "4d6, drop the lowest" method of ability score generation, the only limit on what you can roll is what the dice literally limit you to: a maximum of 18 (unlikely but possible, if you roll at least three 6s), and a minimum of 3 (very unlikely - only possible if you roll four 1s).



However, these numbers are the base stats, before racial modifiers are applied. So if you roll at least one 18, and you pick a race that gives +1 or +2 to an ability score, you can start with a score of 20 in that ability.



(The point-buy variant for generating ability scores does have stricter minimums and maximums on what ability scores you can have, but you're not using that method so I won't go into it in detail.)



The DM can add house-rules - but they should make it clear when they're doing so.



D&D empowers the DM to run their game as they see fit, and add house-rules if they so desire. However, in your case, it seems like the DM seems to think there's an official rule preventing characters from starting with an ability score of 19 or 20 after adding racial mods. There is no such rule.



I would recommend asking your DM to go through the character creation rules with you, and politely asking them to point out the rule that they think states you can't start with an ability score of 18 or higher. Otherwise, if it's a house-rule, you should ask your DM to make that clear. Then you can decide whether you're willing to accept that house-rule or not.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Note that if you aren't willing to accept that house-rule, then you almost certainly will have to find a different DM.
    $endgroup$
    – Quentin
    13 mins ago











Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









6












$begingroup$

There is no such official rule.



Chapter 1 of the PHB/basic rules, titled "Step-by-Step Characters", lists how to determine ability scores in step 3 (italics added for emphasis):




You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.



Now take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice.




Using the "4d6, drop the lowest" method of ability score generation, the only limit on what you can roll is what the dice literally limit you to: a maximum of 18 (unlikely but possible, if you roll at least three 6s), and a minimum of 3 (very unlikely - only possible if you roll four 1s).



However, these numbers are the base stats, before racial modifiers are applied. So if you roll at least one 18, and you pick a race that gives +1 or +2 to an ability score, you can start with a score of 20 in that ability.



(The point-buy variant for generating ability scores does have stricter minimums and maximums on what ability scores you can have, but you're not using that method so I won't go into it in detail.)



The DM can add house-rules - but they should make it clear when they're doing so.



D&D empowers the DM to run their game as they see fit, and add house-rules if they so desire. However, in your case, it seems like the DM seems to think there's an official rule preventing characters from starting with an ability score of 19 or 20 after adding racial mods. There is no such rule.



I would recommend asking your DM to go through the character creation rules with you, and politely asking them to point out the rule that they think states you can't start with an ability score of 18 or higher. Otherwise, if it's a house-rule, you should ask your DM to make that clear. Then you can decide whether you're willing to accept that house-rule or not.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Note that if you aren't willing to accept that house-rule, then you almost certainly will have to find a different DM.
    $endgroup$
    – Quentin
    13 mins ago















6












$begingroup$

There is no such official rule.



Chapter 1 of the PHB/basic rules, titled "Step-by-Step Characters", lists how to determine ability scores in step 3 (italics added for emphasis):




You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.



Now take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice.




Using the "4d6, drop the lowest" method of ability score generation, the only limit on what you can roll is what the dice literally limit you to: a maximum of 18 (unlikely but possible, if you roll at least three 6s), and a minimum of 3 (very unlikely - only possible if you roll four 1s).



However, these numbers are the base stats, before racial modifiers are applied. So if you roll at least one 18, and you pick a race that gives +1 or +2 to an ability score, you can start with a score of 20 in that ability.



(The point-buy variant for generating ability scores does have stricter minimums and maximums on what ability scores you can have, but you're not using that method so I won't go into it in detail.)



The DM can add house-rules - but they should make it clear when they're doing so.



D&D empowers the DM to run their game as they see fit, and add house-rules if they so desire. However, in your case, it seems like the DM seems to think there's an official rule preventing characters from starting with an ability score of 19 or 20 after adding racial mods. There is no such rule.



I would recommend asking your DM to go through the character creation rules with you, and politely asking them to point out the rule that they think states you can't start with an ability score of 18 or higher. Otherwise, if it's a house-rule, you should ask your DM to make that clear. Then you can decide whether you're willing to accept that house-rule or not.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Note that if you aren't willing to accept that house-rule, then you almost certainly will have to find a different DM.
    $endgroup$
    – Quentin
    13 mins ago













6












6








6





$begingroup$

There is no such official rule.



Chapter 1 of the PHB/basic rules, titled "Step-by-Step Characters", lists how to determine ability scores in step 3 (italics added for emphasis):




You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.



Now take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice.




Using the "4d6, drop the lowest" method of ability score generation, the only limit on what you can roll is what the dice literally limit you to: a maximum of 18 (unlikely but possible, if you roll at least three 6s), and a minimum of 3 (very unlikely - only possible if you roll four 1s).



However, these numbers are the base stats, before racial modifiers are applied. So if you roll at least one 18, and you pick a race that gives +1 or +2 to an ability score, you can start with a score of 20 in that ability.



(The point-buy variant for generating ability scores does have stricter minimums and maximums on what ability scores you can have, but you're not using that method so I won't go into it in detail.)



The DM can add house-rules - but they should make it clear when they're doing so.



D&D empowers the DM to run their game as they see fit, and add house-rules if they so desire. However, in your case, it seems like the DM seems to think there's an official rule preventing characters from starting with an ability score of 19 or 20 after adding racial mods. There is no such rule.



I would recommend asking your DM to go through the character creation rules with you, and politely asking them to point out the rule that they think states you can't start with an ability score of 18 or higher. Otherwise, if it's a house-rule, you should ask your DM to make that clear. Then you can decide whether you're willing to accept that house-rule or not.






share|improve this answer









$endgroup$



There is no such official rule.



Chapter 1 of the PHB/basic rules, titled "Step-by-Step Characters", lists how to determine ability scores in step 3 (italics added for emphasis):




You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.



Now take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice.




Using the "4d6, drop the lowest" method of ability score generation, the only limit on what you can roll is what the dice literally limit you to: a maximum of 18 (unlikely but possible, if you roll at least three 6s), and a minimum of 3 (very unlikely - only possible if you roll four 1s).



However, these numbers are the base stats, before racial modifiers are applied. So if you roll at least one 18, and you pick a race that gives +1 or +2 to an ability score, you can start with a score of 20 in that ability.



(The point-buy variant for generating ability scores does have stricter minimums and maximums on what ability scores you can have, but you're not using that method so I won't go into it in detail.)



The DM can add house-rules - but they should make it clear when they're doing so.



D&D empowers the DM to run their game as they see fit, and add house-rules if they so desire. However, in your case, it seems like the DM seems to think there's an official rule preventing characters from starting with an ability score of 19 or 20 after adding racial mods. There is no such rule.



I would recommend asking your DM to go through the character creation rules with you, and politely asking them to point out the rule that they think states you can't start with an ability score of 18 or higher. Otherwise, if it's a house-rule, you should ask your DM to make that clear. Then you can decide whether you're willing to accept that house-rule or not.







share|improve this answer












share|improve this answer



share|improve this answer










answered 48 mins ago









V2BlastV2Blast

26.8k593163




26.8k593163







  • 1




    $begingroup$
    Note that if you aren't willing to accept that house-rule, then you almost certainly will have to find a different DM.
    $endgroup$
    – Quentin
    13 mins ago












  • 1




    $begingroup$
    Note that if you aren't willing to accept that house-rule, then you almost certainly will have to find a different DM.
    $endgroup$
    – Quentin
    13 mins ago







1




1




$begingroup$
Note that if you aren't willing to accept that house-rule, then you almost certainly will have to find a different DM.
$endgroup$
– Quentin
13 mins ago




$begingroup$
Note that if you aren't willing to accept that house-rule, then you almost certainly will have to find a different DM.
$endgroup$
– Quentin
13 mins ago

















draft saved

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