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C# Poker Game: Unit testing different poker hands without violating DRY principles


Improve testability of constructorAre these the right type of unit tests to write?Unit testing IValueConverterUnit testing a service to return items from a databaseBowling scoring kataTaxi Meter App Business Logic Using TDDGeneric Null/Empty check for each property of a classJasmine tests for TypeScript class's pure functionsOsherove TDD Kata 1: String CalculatorExercise to refactor a class with various credit limit rules













1












$begingroup$


I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



For example, here are the unit tests for a one pair poker hand check:



 [Test]
public void OnePair_IsLowPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHighPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);




This is what the class diagram (at the project's current stage) looks like:
enter image description here



My question is how I should go about extracting a method (or methods) out of the testHand initialization.










share|improve this question









New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
    $endgroup$
    – AShelly
    43 secs ago















1












$begingroup$


I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



For example, here are the unit tests for a one pair poker hand check:



 [Test]
public void OnePair_IsLowPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHighPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);




This is what the class diagram (at the project's current stage) looks like:
enter image description here



My question is how I should go about extracting a method (or methods) out of the testHand initialization.










share|improve this question









New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
    $endgroup$
    – AShelly
    43 secs ago













1












1








1





$begingroup$


I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



For example, here are the unit tests for a one pair poker hand check:



 [Test]
public void OnePair_IsLowPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHighPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);




This is what the class diagram (at the project's current stage) looks like:
enter image description here



My question is how I should go about extracting a method (or methods) out of the testHand initialization.










share|improve this question









New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



For example, here are the unit tests for a one pair poker hand check:



 [Test]
public void OnePair_IsLowPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);



[Test]
public void OnePair_IsHighPair_ReturnsTrue()

SuperCard[] testHand =

new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);




This is what the class diagram (at the project's current stage) looks like:
enter image description here



My question is how I should go about extracting a method (or methods) out of the testHand initialization.







c# unit-testing nunit






share|improve this question









New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 6 mins ago







Asel S













New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 12 mins ago









Asel SAsel S

185




185




New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
    $endgroup$
    – AShelly
    43 secs ago
















  • $begingroup$
    Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
    $endgroup$
    – AShelly
    43 secs ago















$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
43 secs ago




$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
43 secs ago










0






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