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Extracting attribute value from multiple XML nodes in golang?



The 2019 Stack Overflow Developer Survey Results Are InBetter way to get the XML attribute value?Extracting key information from a directory of XML filesPython XML - extracting informationChecking multiple XML in PHPDistinct List of attribute values from XML, using a pre-defined set of attribute namesParse child value from XML using ezxmlGolang visitor pattern for marshaling shapes as JSON, and XMLModify XML attribute based on element valueXML graphing, and attribute existenceGet attribute values with LINQ to XML



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


I'm attempting to parse an SVG file to get all of the colors that are present in the file. SVGs are XML based and their structure can vary a bit. For example:



<svg viewBox="-80 -80 160 160">
<g stroke="black" fill="none">
<path d='...' fill='#0FF'/>
<path d='...' fill='#F0F'/>
...
</g>
</svg>


and



<svg viewBox="0 0 100 100">
<a>
<path d="..." stroke="black" fill="red"/>
<ellipse stroke="black" fill="white" cx="50" cy="40" rx="22" ry="35"/>
<circle cx="50" cy="40" r="5" stroke="black" fill="red"/>
</a>
</svg>


and



<svg viewBox="0 0 80 120">
<rect id="background-rect" x="0%" y="0%" width="100%" height="100%" fill="#aaaaaa"/>
</svg>


Are all examples of valid SVGs. At first I attempted to create the underlying structs that would allow me to represent all of these structures but then I decided to take a more generic approach that would focus soley on the fill attribute which is all I care about:



type GenericNode struct 
XMLName xml.Name
Fill string `xml:"fill,attr"`
Nodes []GenericNode `xml:",any"`


func (s *SVGController) GetColorsFromXML() []string
xmlFile, _ := os.Open(s.Path)
byteValue, _ := ioutil.ReadAll(xmlFile)
var svg GenericNode
xml.Unmarshal(byteValue, &svg)

// Using a map here to avoid having to worry about having
// duplicate colors in the color slice
colorMap := make(map[string]struct)
colorMap = getSVGColors(svg, colorMap)

// Once we have a complete color map extract all the keys
// to an array and return it.
colors := make([]string, len(colorMap))
i := 0
for k := range colorMap
colors[i] = k
i++

return colors


func getSVGColors(svg GenericNode, colors map[string]struct) map[string]struct
if svg.Fill != "" && strings.ToLower(svg.Fill) != "none"
colors[svg.Fill] = struct

for _, node := range svg.Nodes
colors = getSVGColors(node, colors)

return colors



Is this a reasonable approach to take? Am I doing anything here that should be avoided?










share|improve this question









$endgroup$


















    1












    $begingroup$


    I'm attempting to parse an SVG file to get all of the colors that are present in the file. SVGs are XML based and their structure can vary a bit. For example:



    <svg viewBox="-80 -80 160 160">
    <g stroke="black" fill="none">
    <path d='...' fill='#0FF'/>
    <path d='...' fill='#F0F'/>
    ...
    </g>
    </svg>


    and



    <svg viewBox="0 0 100 100">
    <a>
    <path d="..." stroke="black" fill="red"/>
    <ellipse stroke="black" fill="white" cx="50" cy="40" rx="22" ry="35"/>
    <circle cx="50" cy="40" r="5" stroke="black" fill="red"/>
    </a>
    </svg>


    and



    <svg viewBox="0 0 80 120">
    <rect id="background-rect" x="0%" y="0%" width="100%" height="100%" fill="#aaaaaa"/>
    </svg>


    Are all examples of valid SVGs. At first I attempted to create the underlying structs that would allow me to represent all of these structures but then I decided to take a more generic approach that would focus soley on the fill attribute which is all I care about:



    type GenericNode struct 
    XMLName xml.Name
    Fill string `xml:"fill,attr"`
    Nodes []GenericNode `xml:",any"`


    func (s *SVGController) GetColorsFromXML() []string
    xmlFile, _ := os.Open(s.Path)
    byteValue, _ := ioutil.ReadAll(xmlFile)
    var svg GenericNode
    xml.Unmarshal(byteValue, &svg)

    // Using a map here to avoid having to worry about having
    // duplicate colors in the color slice
    colorMap := make(map[string]struct)
    colorMap = getSVGColors(svg, colorMap)

    // Once we have a complete color map extract all the keys
    // to an array and return it.
    colors := make([]string, len(colorMap))
    i := 0
    for k := range colorMap
    colors[i] = k
    i++

    return colors


    func getSVGColors(svg GenericNode, colors map[string]struct) map[string]struct
    if svg.Fill != "" && strings.ToLower(svg.Fill) != "none"
    colors[svg.Fill] = struct

    for _, node := range svg.Nodes
    colors = getSVGColors(node, colors)

    return colors



    Is this a reasonable approach to take? Am I doing anything here that should be avoided?










    share|improve this question









    $endgroup$














      1












      1








      1





      $begingroup$


      I'm attempting to parse an SVG file to get all of the colors that are present in the file. SVGs are XML based and their structure can vary a bit. For example:



      <svg viewBox="-80 -80 160 160">
      <g stroke="black" fill="none">
      <path d='...' fill='#0FF'/>
      <path d='...' fill='#F0F'/>
      ...
      </g>
      </svg>


      and



      <svg viewBox="0 0 100 100">
      <a>
      <path d="..." stroke="black" fill="red"/>
      <ellipse stroke="black" fill="white" cx="50" cy="40" rx="22" ry="35"/>
      <circle cx="50" cy="40" r="5" stroke="black" fill="red"/>
      </a>
      </svg>


      and



      <svg viewBox="0 0 80 120">
      <rect id="background-rect" x="0%" y="0%" width="100%" height="100%" fill="#aaaaaa"/>
      </svg>


      Are all examples of valid SVGs. At first I attempted to create the underlying structs that would allow me to represent all of these structures but then I decided to take a more generic approach that would focus soley on the fill attribute which is all I care about:



      type GenericNode struct 
      XMLName xml.Name
      Fill string `xml:"fill,attr"`
      Nodes []GenericNode `xml:",any"`


      func (s *SVGController) GetColorsFromXML() []string
      xmlFile, _ := os.Open(s.Path)
      byteValue, _ := ioutil.ReadAll(xmlFile)
      var svg GenericNode
      xml.Unmarshal(byteValue, &svg)

      // Using a map here to avoid having to worry about having
      // duplicate colors in the color slice
      colorMap := make(map[string]struct)
      colorMap = getSVGColors(svg, colorMap)

      // Once we have a complete color map extract all the keys
      // to an array and return it.
      colors := make([]string, len(colorMap))
      i := 0
      for k := range colorMap
      colors[i] = k
      i++

      return colors


      func getSVGColors(svg GenericNode, colors map[string]struct) map[string]struct
      if svg.Fill != "" && strings.ToLower(svg.Fill) != "none"
      colors[svg.Fill] = struct

      for _, node := range svg.Nodes
      colors = getSVGColors(node, colors)

      return colors



      Is this a reasonable approach to take? Am I doing anything here that should be avoided?










      share|improve this question









      $endgroup$




      I'm attempting to parse an SVG file to get all of the colors that are present in the file. SVGs are XML based and their structure can vary a bit. For example:



      <svg viewBox="-80 -80 160 160">
      <g stroke="black" fill="none">
      <path d='...' fill='#0FF'/>
      <path d='...' fill='#F0F'/>
      ...
      </g>
      </svg>


      and



      <svg viewBox="0 0 100 100">
      <a>
      <path d="..." stroke="black" fill="red"/>
      <ellipse stroke="black" fill="white" cx="50" cy="40" rx="22" ry="35"/>
      <circle cx="50" cy="40" r="5" stroke="black" fill="red"/>
      </a>
      </svg>


      and



      <svg viewBox="0 0 80 120">
      <rect id="background-rect" x="0%" y="0%" width="100%" height="100%" fill="#aaaaaa"/>
      </svg>


      Are all examples of valid SVGs. At first I attempted to create the underlying structs that would allow me to represent all of these structures but then I decided to take a more generic approach that would focus soley on the fill attribute which is all I care about:



      type GenericNode struct 
      XMLName xml.Name
      Fill string `xml:"fill,attr"`
      Nodes []GenericNode `xml:",any"`


      func (s *SVGController) GetColorsFromXML() []string
      xmlFile, _ := os.Open(s.Path)
      byteValue, _ := ioutil.ReadAll(xmlFile)
      var svg GenericNode
      xml.Unmarshal(byteValue, &svg)

      // Using a map here to avoid having to worry about having
      // duplicate colors in the color slice
      colorMap := make(map[string]struct)
      colorMap = getSVGColors(svg, colorMap)

      // Once we have a complete color map extract all the keys
      // to an array and return it.
      colors := make([]string, len(colorMap))
      i := 0
      for k := range colorMap
      colors[i] = k
      i++

      return colors


      func getSVGColors(svg GenericNode, colors map[string]struct) map[string]struct
      if svg.Fill != "" && strings.ToLower(svg.Fill) != "none"
      colors[svg.Fill] = struct

      for _, node := range svg.Nodes
      colors = getSVGColors(node, colors)

      return colors



      Is this a reasonable approach to take? Am I doing anything here that should be avoided?







      xml go






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 30 mins ago









      Abe MiesslerAbe Miessler

      2761210




      2761210




















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