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Over-spinning Flickity JS slider



The 2019 Stack Overflow Developer Survey Results Are InBasic jQuery sliderVideo/article slider.Interactive sliderImage/content sliderThumbnails for bootstrap carousel jQuery pluginSuper simple jQuery sliderSlider control constructorJavaScript sliderGrid image banner sliderJquery Testimonial Slider Controls



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0












$begingroup$


I got a bit of a strange JS issue that I could use help on if anyone has time…



Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



Do you see anything wrong with the code that might be the cause of that behaviour?



Here’s a reduced case:
https://codepen.io/Julix/pen/xexawP
and proof that it still works:
https://www.youtube.com/watch?v=RQQwsAq5BQU



Here's the JS code from that reduced case:



// Flickity slider from external js: flickity.pkgd.js
// Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
"use strict";

var $carousel = $('.carousel-main').flickity(
"wrapAround": true,
"draggable": true,
"prevNextButtons": false,
"pageDots": false
);
var $nav = $('.carousel-nav').flickity(
"on":
ready: choseCenterSlide,
scroll: choseCenterSlide
,
"asNavFor": ".carousel-main",
"wrapAround": true,
"percentPosition": false,
"draggable": true,
"pageDots": false,
"prevNextButtons": false
);
;
var navDragging = false;
$nav.on('dragStart.flickity', function ()
return navDragging = true;
);
$nav.on('settle.flickity', function ()
return navDragging = false;
);
$nav.data('flickity').resize();

function choseCenterSlide()
// check if this.x is within slideableWidth
var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

var distances = this.slides.map(function (slide)
return -slide.target;
);
var closestDistance = distances.reduce(function (prev, curr)
return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
);
var closestSlideIndex = distances.indexOf(closestDistance); // early return

if (closestSlideIndex == this.scrollSlideIndex) return; // register

if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

this.slides[this.scrollSlideIndex].cells.forEach(function (cell)
cell.element.classList.remove('is-closest');
);
this.slides[closestSlideIndex].cells.forEach(function (cell)
cell.element.classList.add('is-closest');
); // update state variable

this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

if (navDragging)
this.select(this.scrollSlideIndex);

if (this.navCompanion)
this.navCompanion.select(this.scrollSlideIndex);












share|improve this question







New contributor




Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







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    0












    $begingroup$


    I got a bit of a strange JS issue that I could use help on if anyone has time…



    Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



    Do you see anything wrong with the code that might be the cause of that behaviour?



    Here’s a reduced case:
    https://codepen.io/Julix/pen/xexawP
    and proof that it still works:
    https://www.youtube.com/watch?v=RQQwsAq5BQU



    Here's the JS code from that reduced case:



    // Flickity slider from external js: flickity.pkgd.js
    // Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
    "use strict";

    var $carousel = $('.carousel-main').flickity(
    "wrapAround": true,
    "draggable": true,
    "prevNextButtons": false,
    "pageDots": false
    );
    var $nav = $('.carousel-nav').flickity(
    "on":
    ready: choseCenterSlide,
    scroll: choseCenterSlide
    ,
    "asNavFor": ".carousel-main",
    "wrapAround": true,
    "percentPosition": false,
    "draggable": true,
    "pageDots": false,
    "prevNextButtons": false
    );
    ;
    var navDragging = false;
    $nav.on('dragStart.flickity', function ()
    return navDragging = true;
    );
    $nav.on('settle.flickity', function ()
    return navDragging = false;
    );
    $nav.data('flickity').resize();

    function choseCenterSlide()
    // check if this.x is within slideableWidth
    var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

    var distances = this.slides.map(function (slide)
    return -slide.target;
    );
    var closestDistance = distances.reduce(function (prev, curr)
    return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
    );
    var closestSlideIndex = distances.indexOf(closestDistance); // early return

    if (closestSlideIndex == this.scrollSlideIndex) return; // register

    if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

    this.slides[this.scrollSlideIndex].cells.forEach(function (cell)
    cell.element.classList.remove('is-closest');
    );
    this.slides[closestSlideIndex].cells.forEach(function (cell)
    cell.element.classList.add('is-closest');
    ); // update state variable

    this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

    if (navDragging)
    this.select(this.scrollSlideIndex);

    if (this.navCompanion)
    this.navCompanion.select(this.scrollSlideIndex);












    share|improve this question







    New contributor




    Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      0












      0








      0





      $begingroup$


      I got a bit of a strange JS issue that I could use help on if anyone has time…



      Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



      Do you see anything wrong with the code that might be the cause of that behaviour?



      Here’s a reduced case:
      https://codepen.io/Julix/pen/xexawP
      and proof that it still works:
      https://www.youtube.com/watch?v=RQQwsAq5BQU



      Here's the JS code from that reduced case:



      // Flickity slider from external js: flickity.pkgd.js
      // Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
      "use strict";

      var $carousel = $('.carousel-main').flickity(
      "wrapAround": true,
      "draggable": true,
      "prevNextButtons": false,
      "pageDots": false
      );
      var $nav = $('.carousel-nav').flickity(
      "on":
      ready: choseCenterSlide,
      scroll: choseCenterSlide
      ,
      "asNavFor": ".carousel-main",
      "wrapAround": true,
      "percentPosition": false,
      "draggable": true,
      "pageDots": false,
      "prevNextButtons": false
      );
      ;
      var navDragging = false;
      $nav.on('dragStart.flickity', function ()
      return navDragging = true;
      );
      $nav.on('settle.flickity', function ()
      return navDragging = false;
      );
      $nav.data('flickity').resize();

      function choseCenterSlide()
      // check if this.x is within slideableWidth
      var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

      var distances = this.slides.map(function (slide)
      return -slide.target;
      );
      var closestDistance = distances.reduce(function (prev, curr)
      return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
      );
      var closestSlideIndex = distances.indexOf(closestDistance); // early return

      if (closestSlideIndex == this.scrollSlideIndex) return; // register

      if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

      this.slides[this.scrollSlideIndex].cells.forEach(function (cell)
      cell.element.classList.remove('is-closest');
      );
      this.slides[closestSlideIndex].cells.forEach(function (cell)
      cell.element.classList.add('is-closest');
      ); // update state variable

      this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

      if (navDragging)
      this.select(this.scrollSlideIndex);

      if (this.navCompanion)
      this.navCompanion.select(this.scrollSlideIndex);












      share|improve this question







      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I got a bit of a strange JS issue that I could use help on if anyone has time…



      Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



      Do you see anything wrong with the code that might be the cause of that behaviour?



      Here’s a reduced case:
      https://codepen.io/Julix/pen/xexawP
      and proof that it still works:
      https://www.youtube.com/watch?v=RQQwsAq5BQU



      Here's the JS code from that reduced case:



      // Flickity slider from external js: flickity.pkgd.js
      // Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
      "use strict";

      var $carousel = $('.carousel-main').flickity(
      "wrapAround": true,
      "draggable": true,
      "prevNextButtons": false,
      "pageDots": false
      );
      var $nav = $('.carousel-nav').flickity(
      "on":
      ready: choseCenterSlide,
      scroll: choseCenterSlide
      ,
      "asNavFor": ".carousel-main",
      "wrapAround": true,
      "percentPosition": false,
      "draggable": true,
      "pageDots": false,
      "prevNextButtons": false
      );
      ;
      var navDragging = false;
      $nav.on('dragStart.flickity', function ()
      return navDragging = true;
      );
      $nav.on('settle.flickity', function ()
      return navDragging = false;
      );
      $nav.data('flickity').resize();

      function choseCenterSlide()
      // check if this.x is within slideableWidth
      var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

      var distances = this.slides.map(function (slide)
      return -slide.target;
      );
      var closestDistance = distances.reduce(function (prev, curr)
      return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
      );
      var closestSlideIndex = distances.indexOf(closestDistance); // early return

      if (closestSlideIndex == this.scrollSlideIndex) return; // register

      if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

      this.slides[this.scrollSlideIndex].cells.forEach(function (cell)
      cell.element.classList.remove('is-closest');
      );
      this.slides[closestSlideIndex].cells.forEach(function (cell)
      cell.element.classList.add('is-closest');
      ); // update state variable

      this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

      if (navDragging)
      this.select(this.scrollSlideIndex);

      if (this.navCompanion)
      this.navCompanion.select(this.scrollSlideIndex);









      javascript






      share|improve this question







      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 20 mins ago









      JulixJulix

      1013




      1013




      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















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