Picking a random point along the edge of an area

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Picking a random point along the edge of an area














0












$begingroup$


I'm writing a Diffusion-limited aggregation simulation, and need to pick a random point along the edge of an area defined by a dimension pair of [width, height]. The point shouldn't be deep within the area; it should always be on the border of one of the sides. This is the intended behavior:



(let [rand-gen (Random.)
dims [21 11]]

(dotimes [_ 25]
; I'm casting to int so the output it legible
; I actually need doubles
(println
(mapv int (random-edge-coord dims rand-gen)))))

[13 0]
[0 8]
[15 10]
[8 10]
[20 0]
[0 6]
[20 2]
[0 5]
[7 10]
[0 7]
[0 10]
[20 1]
[6 0]
[20 0]
[0 2]
[20 10]
[15 0]
[14 0]
[7 0]
[0 7]
[12 0]
[20 7]
[20 4]
[20 8]
[20 4]


This is the mess I came up with:



; These two functions are just for the sake of a MCVE
(defn- random-boolean [^Random rand-gen]
(.nextBoolean rand-gen))

(defn- random-double [min, max, ^Random rand-gen]
(let [r (.nextDouble rand-gen)
spread (- max min)
rand (* spread r)]
(+ rand min)))

(defn random-edge-coord [dimensions, ^Random rand-gen]
(let [[w h] dimensions
vertical? (random-boolean rand-gen)
start? (random-boolean rand-gen)

x (if vertical?
; Pick either the left or right edge
(if start?
0
(dec w))

; Else, pick a random point along the top/bottom egde
(random-double 0 w rand-gen))

y (if vertical?
(random-double 0 h rand-gen)

(if start?
0
(dec h)))]

[x y]))


The redundancy is killing me though. I can't think of how to clean it up. I feel like this should be fairly straightforward to generalize, but I'm stuck. Any input here would be appreciated.









share









$endgroup$
















    0












    $begingroup$


    I'm writing a Diffusion-limited aggregation simulation, and need to pick a random point along the edge of an area defined by a dimension pair of [width, height]. The point shouldn't be deep within the area; it should always be on the border of one of the sides. This is the intended behavior:



    (let [rand-gen (Random.)
    dims [21 11]]

    (dotimes [_ 25]
    ; I'm casting to int so the output it legible
    ; I actually need doubles
    (println
    (mapv int (random-edge-coord dims rand-gen)))))

    [13 0]
    [0 8]
    [15 10]
    [8 10]
    [20 0]
    [0 6]
    [20 2]
    [0 5]
    [7 10]
    [0 7]
    [0 10]
    [20 1]
    [6 0]
    [20 0]
    [0 2]
    [20 10]
    [15 0]
    [14 0]
    [7 0]
    [0 7]
    [12 0]
    [20 7]
    [20 4]
    [20 8]
    [20 4]


    This is the mess I came up with:



    ; These two functions are just for the sake of a MCVE
    (defn- random-boolean [^Random rand-gen]
    (.nextBoolean rand-gen))

    (defn- random-double [min, max, ^Random rand-gen]
    (let [r (.nextDouble rand-gen)
    spread (- max min)
    rand (* spread r)]
    (+ rand min)))

    (defn random-edge-coord [dimensions, ^Random rand-gen]
    (let [[w h] dimensions
    vertical? (random-boolean rand-gen)
    start? (random-boolean rand-gen)

    x (if vertical?
    ; Pick either the left or right edge
    (if start?
    0
    (dec w))

    ; Else, pick a random point along the top/bottom egde
    (random-double 0 w rand-gen))

    y (if vertical?
    (random-double 0 h rand-gen)

    (if start?
    0
    (dec h)))]

    [x y]))


    The redundancy is killing me though. I can't think of how to clean it up. I feel like this should be fairly straightforward to generalize, but I'm stuck. Any input here would be appreciated.









    share









    $endgroup$














      0












      0








      0





      $begingroup$


      I'm writing a Diffusion-limited aggregation simulation, and need to pick a random point along the edge of an area defined by a dimension pair of [width, height]. The point shouldn't be deep within the area; it should always be on the border of one of the sides. This is the intended behavior:



      (let [rand-gen (Random.)
      dims [21 11]]

      (dotimes [_ 25]
      ; I'm casting to int so the output it legible
      ; I actually need doubles
      (println
      (mapv int (random-edge-coord dims rand-gen)))))

      [13 0]
      [0 8]
      [15 10]
      [8 10]
      [20 0]
      [0 6]
      [20 2]
      [0 5]
      [7 10]
      [0 7]
      [0 10]
      [20 1]
      [6 0]
      [20 0]
      [0 2]
      [20 10]
      [15 0]
      [14 0]
      [7 0]
      [0 7]
      [12 0]
      [20 7]
      [20 4]
      [20 8]
      [20 4]


      This is the mess I came up with:



      ; These two functions are just for the sake of a MCVE
      (defn- random-boolean [^Random rand-gen]
      (.nextBoolean rand-gen))

      (defn- random-double [min, max, ^Random rand-gen]
      (let [r (.nextDouble rand-gen)
      spread (- max min)
      rand (* spread r)]
      (+ rand min)))

      (defn random-edge-coord [dimensions, ^Random rand-gen]
      (let [[w h] dimensions
      vertical? (random-boolean rand-gen)
      start? (random-boolean rand-gen)

      x (if vertical?
      ; Pick either the left or right edge
      (if start?
      0
      (dec w))

      ; Else, pick a random point along the top/bottom egde
      (random-double 0 w rand-gen))

      y (if vertical?
      (random-double 0 h rand-gen)

      (if start?
      0
      (dec h)))]

      [x y]))


      The redundancy is killing me though. I can't think of how to clean it up. I feel like this should be fairly straightforward to generalize, but I'm stuck. Any input here would be appreciated.









      share









      $endgroup$




      I'm writing a Diffusion-limited aggregation simulation, and need to pick a random point along the edge of an area defined by a dimension pair of [width, height]. The point shouldn't be deep within the area; it should always be on the border of one of the sides. This is the intended behavior:



      (let [rand-gen (Random.)
      dims [21 11]]

      (dotimes [_ 25]
      ; I'm casting to int so the output it legible
      ; I actually need doubles
      (println
      (mapv int (random-edge-coord dims rand-gen)))))

      [13 0]
      [0 8]
      [15 10]
      [8 10]
      [20 0]
      [0 6]
      [20 2]
      [0 5]
      [7 10]
      [0 7]
      [0 10]
      [20 1]
      [6 0]
      [20 0]
      [0 2]
      [20 10]
      [15 0]
      [14 0]
      [7 0]
      [0 7]
      [12 0]
      [20 7]
      [20 4]
      [20 8]
      [20 4]


      This is the mess I came up with:



      ; These two functions are just for the sake of a MCVE
      (defn- random-boolean [^Random rand-gen]
      (.nextBoolean rand-gen))

      (defn- random-double [min, max, ^Random rand-gen]
      (let [r (.nextDouble rand-gen)
      spread (- max min)
      rand (* spread r)]
      (+ rand min)))

      (defn random-edge-coord [dimensions, ^Random rand-gen]
      (let [[w h] dimensions
      vertical? (random-boolean rand-gen)
      start? (random-boolean rand-gen)

      x (if vertical?
      ; Pick either the left or right edge
      (if start?
      0
      (dec w))

      ; Else, pick a random point along the top/bottom egde
      (random-double 0 w rand-gen))

      y (if vertical?
      (random-double 0 h rand-gen)

      (if start?
      0
      (dec h)))]

      [x y]))


      The redundancy is killing me though. I can't think of how to clean it up. I feel like this should be fairly straightforward to generalize, but I'm stuck. Any input here would be appreciated.







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